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authorMelanie2013-01-23 20:58:47 +0100
committerMelanie2013-01-23 20:58:47 +0100
commitdd6ddcc7a53565cc540def336c5b4bd2307a1d63 (patch)
tree56494e19d8652ab54620ca7a30eafee65ac96678 /OpenSim/Region/ScriptEngine/Shared
parentFix a type (Suports => Supports). Also put the normal terrain collision check (diff)
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Prevent double ground collisions and prefer the physics result if there is one.
ODE is known to not see the ground sometimes on raycast so the double test is needed.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs18
1 files changed, 15 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 703c54d..a8763ea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -12287,11 +12287,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12287 } 12287 }
12288 } 12288 }
12289 12289
12290 // Double check this
12290 if (checkTerrain) 12291 if (checkTerrain)
12291 { 12292 {
12292 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12293 bool skipGroundCheck = false;
12293 if (groundContact != null) 12294
12294 results.Add((ContactResult)groundContact); 12295 foreach (ContactResult c in results)
12296 {
12297 if (c.ConsumerID == 0) // Physics gave us a ground collision
12298 skipGroundCheck = true;
12299 }
12300
12301 if (!skipGroundCheck)
12302 {
12303 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12304 if (groundContact != null)
12305 results.Add((ContactResult)groundContact);
12306 }
12295 } 12307 }
12296 12308
12297 results.Sort(delegate(ContactResult a, ContactResult b) 12309 results.Sort(delegate(ContactResult a, ContactResult b)