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authorMelanie2012-07-16 22:22:42 +0100
committerMelanie2012-07-16 22:22:42 +0100
commitc256447f46db1738131763960c9394f03b072c46 (patch)
tree277255a693b3ce62366816338482a602d7d979bf /OpenSim/Region/ScriptEngine/Shared
parentMerge branch 'master' into careminster (diff)
parentAllow setting linked avatar positions from within a prim not the one sat on (diff)
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Merge branch 'avination' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs83
1 files changed, 35 insertions, 48 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a43a8bb..6ec3081 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2450,8 +2450,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2450 2450
2451 public LSL_Rotation llGetLocalRot() 2451 public LSL_Rotation llGetLocalRot()
2452 { 2452 {
2453 return GetPartLocalRot(m_host);
2454 }
2455
2456 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2457 {
2453 m_host.AddScriptLPS(1); 2458 m_host.AddScriptLPS(1);
2454 Quaternion rot = m_host.RotationOffset; 2459 Quaternion rot = part.RotationOffset;
2455 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); 2460 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2456 } 2461 }
2457 2462
@@ -3708,7 +3713,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3708 3713
3709 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) 3714 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
3710 { 3715 {
3711 spinrate *= gain;
3712 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); 3716 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
3713 } 3717 }
3714 3718
@@ -7761,7 +7765,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7761 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. 7765 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7762 7766
7763 int idx = 0; 7767 int idx = 0;
7764 SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
7765 7768
7766 bool positionChanged = false; 7769 bool positionChanged = false;
7767 Vector3 finalPos = Vector3.Zero; 7770 Vector3 finalPos = Vector3.Zero;
@@ -7776,78 +7779,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7776 7779
7777 switch (code) 7780 switch (code)
7778 { 7781 {
7779 // a avatar is a child
7780 case (int)ScriptBaseClass.PRIM_POSITION: 7782 case (int)ScriptBaseClass.PRIM_POSITION:
7781 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 7783 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7782 { 7784 {
7783 if (remain < 1) 7785 if (remain < 1)
7784 return; 7786 return;
7787
7785 LSL_Vector v; 7788 LSL_Vector v;
7786 v = rules.GetVector3Item(idx++); 7789 v = rules.GetVector3Item(idx++);
7787 7790
7788 if (sitpart == null) 7791 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7792 if (part == null)
7789 break; 7793 break;
7790 7794
7791 Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position 7795 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7792 7796 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7793 if (sitpart != sitpart.ParentGroup.RootPart) 7797 if (part.LinkNum > 1)
7794 { 7798 {
7795 pos -= sitpart.OffsetPosition; // remove sit part offset 7799 localRot = GetPartLocalRot(part);
7796 Quaternion rot = sitpart.RotationOffset; 7800 localPos = GetPartLocalPos(part);
7797 pos *= Quaternion.Conjugate(rot); // removed sit part rotation
7798 } 7801 }
7799 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
7800 pos += sitOffset;
7801 7802
7802 finalPos = pos; 7803 v -= localPos;
7803 positionChanged = true; 7804 v /= localRot;
7804 }
7805 break;
7806 7805
7807 case (int)ScriptBaseClass.PRIM_ROTATION: 7806 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7808 {
7809 if (remain < 1)
7810 return;
7811 7807
7812 if (sitpart == null) 7808 v = v + 2 * sitOffset;
7813 break;
7814 7809
7815 LSL_Rotation r = rules.GetQuaternionItem(idx++); 7810 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7816 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation 7811 av.SendAvatarDataToAllAgents();
7817 7812
7818// need to replicate SL bug
7819 SceneObjectGroup sitgrp = sitpart.ParentGroup;
7820 if (sitgrp != null && sitgrp.RootPart != sitpart)
7821 {
7822 rot = sitgrp.RootPart.RotationOffset * rot;
7823 }
7824
7825 Quaternion srot = sitpart.RotationOffset;
7826 rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
7827 av.Rotation = rot;
7828// av.SendAvatarDataToAllAgents();
7829 av.SendTerseUpdateToAllClients();
7830 } 7813 }
7831 break; 7814 break;
7832 7815
7833 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 7816 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7817 case (int)ScriptBaseClass.PRIM_ROTATION:
7834 { 7818 {
7835 if (remain < 1) 7819 if (remain < 1)
7836 return; 7820 return;
7837 7821
7838 if (sitpart == null) 7822 LSL_Rotation r;
7823 r = rules.GetQuaternionItem(idx++);
7824
7825 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7826 if (part == null)
7839 break; 7827 break;
7840 7828
7841 LSL_Rotation r = rules.GetQuaternionItem(idx++); 7829 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7842 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation 7830 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7843 if (sitpart != sitpart.ParentGroup.RootPart) 7831
7844 { 7832 if (part.LinkNum > 1)
7845 Quaternion srot = sitpart.RotationOffset; 7833 localRot = GetPartLocalRot(part);
7846 rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation 7834
7847 } 7835 r = r * llGetRootRotation() / localRot;
7848 av.Rotation = rot; 7836 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7849// av.SendAvatarDataToAllAgents(); 7837 av.SendAvatarDataToAllAgents();
7850 av.SendTerseUpdateToAllClients();
7851 } 7838 }
7852 break; 7839 break;
7853 7840