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authorJustin Clark-Casey (justincc)2012-05-08 21:31:35 +0100
committerJustin Clark-Casey (justincc)2012-05-08 21:31:35 +0100
commitabbd050a13e2b4f174c37979b46cf83f6b2f62dc (patch)
tree80cf9e103b30f58bdee41b6bd7b39449f699ca78 /OpenSim/Region/ScriptEngine/Shared
parentRevert "Better error handling if Load OAR or Save OAR fail" (diff)
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Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe. Both link and delink can change link numbers such that they are not consistent for short periods of time.
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