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authorJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
committerJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
commitfccb03227e3f541a4c2f4e0e619074e4c1fb55dd (patch)
treeaa37ee5014fe71bb07d1d4e296a7ac3821c84da4 /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
parentPrint full stacktrace from plugin loading failure to help determine what went... (diff)
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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs52
1 files changed, 29 insertions, 23 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index f172216..a2ff51b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -157,9 +157,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
157 157
158 public UUID AppDomain { get; set; } 158 public UUID AppDomain { get; set; }
159 159
160 /// <summary>
161 /// Scene part in which this script instance is contained.
162 /// </summary>
163 public SceneObjectPart Part { get; private set; } 160 public SceneObjectPart Part { get; private set; }
164 161
165 public string PrimName { get; private set; } 162 public string PrimName { get; private set; }
@@ -209,43 +206,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
209 EventQueue.Clear(); 206 EventQueue.Clear();
210 } 207 }
211 208
212 public ScriptInstance(IScriptEngine engine, SceneObjectPart part, 209 public ScriptInstance(
213 UUID itemID, UUID assetID, string assembly, 210 IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item,
214 AppDomain dom, string primName, string scriptName, 211 int startParam, bool postOnRez,
215 int startParam, bool postOnRez, StateSource stateSource, 212 int maxScriptQueue)
216 int maxScriptQueue)
217 { 213 {
218 State = "default"; 214 State = "default";
219 EventQueue = new Queue(32); 215 EventQueue = new Queue(32);
220 216
221 Engine = engine; 217 Engine = engine;
222 Part = part; 218 Part = part;
223 ItemID = itemID; 219 ScriptTask = item;
224 AssetID = assetID; 220
225 PrimName = primName; 221 // This is currently only here to allow regression tests to get away without specifying any inventory
226 ScriptName = scriptName; 222 // item when they are testing script logic that doesn't require an item.
227 m_Assembly = assembly; 223 if (ScriptTask != null)
224 {
225 ScriptName = ScriptTask.Name;
226 ItemID = ScriptTask.ItemID;
227 AssetID = ScriptTask.AssetID;
228 }
229
230 PrimName = part.ParentGroup.Name;
228 StartParam = startParam; 231 StartParam = startParam;
229 m_MaxScriptQueue = maxScriptQueue; 232 m_MaxScriptQueue = maxScriptQueue;
230 m_stateSource = stateSource;
231 m_postOnRez = postOnRez; 233 m_postOnRez = postOnRez;
232 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 234 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
233 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 235 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
236 }
234 237
235 lock (Part.TaskInventory) 238 /// <summary>
236 { 239 /// Load the script from an assembly into an AppDomain.
237 if (Part.TaskInventory.ContainsKey(ItemID)) 240 /// </summary>
238 { 241 /// <param name='dom'></param>
239 ScriptTask = Part.TaskInventory[ItemID]; 242 /// <param name='assembly'></param>
240 } 243 /// <param name='stateSource'></param>
241 } 244 public void Load(AppDomain dom, string assembly, StateSource stateSource)
245 {
246 m_Assembly = assembly;
247 m_stateSource = stateSource;
242 248
243 ApiManager am = new ApiManager(); 249 ApiManager am = new ApiManager();
244 250
245 foreach (string api in am.GetApis()) 251 foreach (string api in am.GetApis())
246 { 252 {
247 m_Apis[api] = am.CreateApi(api); 253 m_Apis[api] = am.CreateApi(api);
248 m_Apis[api].Initialize(engine, part, ScriptTask); 254 m_Apis[api].Initialize(this);
249 } 255 }
250 256
251 try 257 try
@@ -279,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
279 285
280// // m_log.Debug("[Script] Script instance created"); 286// // m_log.Debug("[Script] Script instance created");
281 287
282 part.SetScriptEvents(ItemID, 288 Part.SetScriptEvents(ItemID,
283 (int)m_Script.GetStateEventFlags(State)); 289 (int)m_Script.GetStateEventFlags(State));
284 } 290 }
285 catch (Exception e) 291 catch (Exception e)