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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs205
1 files changed, 126 insertions, 79 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index fa6e6fc..9d72b1c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -51,7 +51,8 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
51using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 51using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
52using OpenSim.Region.ScriptEngine.Shared.CodeTools; 52using OpenSim.Region.ScriptEngine.Shared.CodeTools;
53using OpenSim.Region.ScriptEngine.Interfaces; 53using OpenSim.Region.ScriptEngine.Interfaces;
54using System.Diagnostics; 54
55using System.Diagnostics; //for [DebuggerNonUserCode]
55 56
56namespace OpenSim.Region.ScriptEngine.Shared.Instance 57namespace OpenSim.Region.ScriptEngine.Shared.Instance
57{ 58{
@@ -87,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
87 88
88 // The following is for setting a minimum delay between events 89 // The following is for setting a minimum delay between events
89 private double m_minEventDelay; 90 private double m_minEventDelay;
90 91
91 private long m_eventDelayTicks; 92 private long m_eventDelayTicks;
92 private long m_nextEventTimeTicks; 93 private long m_nextEventTimeTicks;
93 private bool m_startOnInit = true; 94 private bool m_startOnInit = true;
@@ -121,7 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
121 { 122 {
122 if (value > 0.001) 123 if (value > 0.001)
123 m_minEventDelay = value; 124 m_minEventDelay = value;
124 else 125 else
125 m_minEventDelay = 0.0; 126 m_minEventDelay = 0.0;
126 127
127 m_eventDelayTicks = (long)(m_minEventDelay * 10000000L); 128 m_eventDelayTicks = (long)(m_minEventDelay * 10000000L);
@@ -153,7 +154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
153 { 154 {
154 bool wasSuspended = m_Suspended; 155 bool wasSuspended = m_Suspended;
155 m_Suspended = value; 156 m_Suspended = value;
156 157
157 if (wasSuspended && !m_Suspended) 158 if (wasSuspended && !m_Suspended)
158 { 159 {
159 lock (EventQueue) 160 lock (EventQueue)
@@ -200,11 +201,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
200 201
201 public long EventsQueued 202 public long EventsQueued
202 { 203 {
203 get 204 get
204 { 205 {
205 lock (EventQueue) 206 lock (EventQueue)
206 return EventQueue.Count; 207 return EventQueue.Count;
207 } 208 }
208 } 209 }
209 210
210 public long EventsProcessed { get; private set; } 211 public long EventsProcessed { get; private set; }
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
220 private static readonly int MeasurementWindow = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts 221 private static readonly int MeasurementWindow = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts
221 222
222 private bool m_coopTermination; 223 private bool m_coopTermination;
223 224
224 private EventWaitHandle m_coopSleepHandle; 225 private EventWaitHandle m_coopSleepHandle;
225 226
226 public void ClearQueue() 227 public void ClearQueue()
@@ -256,8 +257,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
256 StartParam = startParam; 257 StartParam = startParam;
257 m_MaxScriptQueue = maxScriptQueue; 258 m_MaxScriptQueue = maxScriptQueue;
258 m_postOnRez = postOnRez; 259 m_postOnRez = postOnRez;
259 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 260 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
260 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 261 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
261 262
262 m_SaveState = StatePersistedHere; 263 m_SaveState = StatePersistedHere;
263 264
@@ -280,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
280 /// <param name='stateSource'></param> 281 /// <param name='stateSource'></param>
281 /// <returns>false if load failed, true if suceeded</returns> 282 /// <returns>false if load failed, true if suceeded</returns>
282 public bool Load( 283 public bool Load(
283 IScript script, EventWaitHandle coopSleepHandle, string assemblyPath, 284 IScript script, EventWaitHandle coopSleepHandle, string assemblyPath,
284 string dataPath, StateSource stateSource, bool coopTermination) 285 string dataPath, StateSource stateSource, bool coopTermination)
285 { 286 {
286 m_Script = script; 287 m_Script = script;
@@ -323,13 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
323 return false; 324 return false;
324 } 325 }
325 326
326 // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called. 327 // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
327 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); 328 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state");
328 329
329 if (File.Exists(savedState)) 330 if (File.Exists(savedState))
330 { 331 {
331 // m_log.DebugFormat( 332 // m_log.DebugFormat(
332 // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", 333 // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}",
333 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); 334 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
334 335
335 string xml = String.Empty; 336 string xml = String.Empty;
@@ -394,7 +395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
394 // else 395 // else
395 // { 396 // {
396 // m_log.DebugFormat( 397 // m_log.DebugFormat(
397 // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", 398 // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}",
398 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); 399 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
399 // } 400 // }
400 401
@@ -406,16 +407,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
406 if (ShuttingDown) 407 if (ShuttingDown)
407 return; 408 return;
408 409
409 if (m_startedFromSavedState) 410 if (m_startedFromSavedState)
410 { 411 {
411 if (m_startOnInit) 412 if (m_startOnInit)
412 Start(); 413 Start();
413 if (m_postOnRez) 414 if (m_postOnRez)
414 { 415 {
415 PostEvent(new EventParams("on_rez", 416 PostEvent(new EventParams("on_rez",
416 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); 417 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
417 } 418 }
418
419 if (m_stateSource == StateSource.AttachedRez) 419 if (m_stateSource == StateSource.AttachedRez)
420 { 420 {
421 PostEvent(new EventParams("attach", 421 PostEvent(new EventParams("attach",
@@ -439,13 +439,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
439 new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0])); 439 new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0]));
440 } 440 }
441 } 441 }
442 else 442 else
443 { 443 {
444 if (m_startOnInit) 444 if (m_startOnInit)
445 Start(); 445 Start();
446 PostEvent(new EventParams("state_entry", 446 PostEvent(new EventParams("state_entry",
447 new Object[0], new DetectParams[0])); 447 new Object[0], new DetectParams[0]));
448 if (m_postOnRez) 448 if (m_postOnRez)
449 { 449 {
450 PostEvent(new EventParams("on_rez", 450 PostEvent(new EventParams("on_rez",
451 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); 451 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
@@ -461,22 +461,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
461 461
462 private void ReleaseControls() 462 private void ReleaseControls()
463 { 463 {
464 int permsMask; 464 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
465 UUID permsGranter; 465
466 lock (Part.TaskInventory) 466 if (part != null)
467 { 467 {
468 if (!Part.TaskInventory.ContainsKey(ItemID)) 468 int permsMask;
469 UUID permsGranter;
470 part.TaskInventory.LockItemsForRead(true);
471 if (!part.TaskInventory.ContainsKey(ItemID))
472 {
473 part.TaskInventory.LockItemsForRead(false);
469 return; 474 return;
475 }
476 permsGranter = part.TaskInventory[ItemID].PermsGranter;
477 permsMask = part.TaskInventory[ItemID].PermsMask;
478 part.TaskInventory.LockItemsForRead(false);
470 479
471 permsGranter = Part.TaskInventory[ItemID].PermsGranter; 480 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
472 permsMask = Part.TaskInventory[ItemID].PermsMask; 481 {
473 } 482 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
474 483 if (presence != null)
475 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 484 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
476 { 485 }
477 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
478 if (presence != null)
479 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
480 } 486 }
481 } 487 }
482 488
@@ -502,8 +508,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
502 { 508 {
503 m_log.Warn( 509 m_log.Warn(
504 string.Format( 510 string.Format(
505 "[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ", 511 "[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
506 savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name), 512 savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
507 e); 513 e);
508 } 514 }
509 } 515 }
@@ -625,7 +631,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
625 if (!m_InSelfDelete) 631 if (!m_InSelfDelete)
626 { 632 {
627 m_log.DebugFormat( 633 m_log.DebugFormat(
628 "[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms", 634 "[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms",
629 ScriptName, ItemID, PrimName, LocalID, timeout); 635 ScriptName, ItemID, PrimName, LocalID, timeout);
630 636
631 workItem.Abort(); 637 workItem.Abort();
@@ -639,6 +645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
639 return true; 645 return true;
640 } 646 }
641 647
648 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
642 public void SetState(string state) 649 public void SetState(string state)
643 { 650 {
644 if (state == State) 651 if (state == State)
@@ -702,7 +709,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
702 lock (EventQueue) 709 lock (EventQueue)
703 { 710 {
704 // The only events that persist across state changes are timers 711 // The only events that persist across state changes are timers
705 if (m_StateChangeInProgress && data.EventName != "timer") 712 if (m_StateChangeInProgress && data.EventName != "timer")
706 return; 713 return;
707 714
708 if (EventQueue.Count >= m_MaxScriptQueue) 715 if (EventQueue.Count >= m_MaxScriptQueue)
@@ -764,6 +771,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
764 /// <returns></returns> 771 /// <returns></returns>
765 public object EventProcessor() 772 public object EventProcessor()
766 { 773 {
774 EventParams data = null;
767 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 775 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
768 if (!Running) 776 if (!Running)
769 return 0; 777 return 0;
@@ -776,7 +784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
776 return 0; 784 return 0;
777 785
778 ExecutionTimer.Restart(); 786 ExecutionTimer.Restart();
779 787
780 try 788 try
781 { 789 {
782 return EventProcessorInt(); 790 return EventProcessorInt();
@@ -797,9 +805,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
797 lock (EventQueue) 805 lock (EventQueue)
798 { 806 {
799 data = (EventParams)EventQueue.Dequeue(); 807 data = (EventParams)EventQueue.Dequeue();
800 if (data == null) // Shouldn't happen 808 if (data == null)
801 { 809 {
802 if (EventQueue.Count > 0 && Running && !ShuttingDown) 810 // check if a null event was enqueued or if its really empty
811 if (EventQueue.Count > 0 && Running && !ShuttingDown && !m_InSelfDelete)
803 { 812 {
804 m_CurrentWorkItem = Engine.QueueEventHandler(this); 813 m_CurrentWorkItem = Engine.QueueEventHandler(this);
805 } 814 }
@@ -850,7 +859,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
850 Part.ParentGroup.UUID, 859 Part.ParentGroup.UUID,
851 Part.AbsolutePosition, 860 Part.AbsolutePosition,
852 Part.ParentGroup.Scene.Name); 861 Part.ParentGroup.Scene.Name);
853
854 AsyncCommandManager.StateChange(Engine, 862 AsyncCommandManager.StateChange(Engine,
855 LocalID, ItemID); 863 LocalID, ItemID);
856 // we are effectively in the new state now, so we can resume queueing 864 // we are effectively in the new state now, so we can resume queueing
@@ -861,6 +869,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
861 } 869 }
862 else 870 else
863 { 871 {
872 Exception e = null;
873
864 if (Engine.World.PipeEventsForScript(LocalID) || 874 if (Engine.World.PipeEventsForScript(LocalID) ||
865 data.EventName == "control") // Don't freeze avies! 875 data.EventName == "control") // Don't freeze avies!
866 { 876 {
@@ -870,7 +880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
870 try 880 try
871 { 881 {
872 m_CurrentEvent = data.EventName; 882 m_CurrentEvent = data.EventName;
873 m_EventStart = DateTime.Now; 883 m_EventStart = DateTime.UtcNow;
874 m_InEvent = true; 884 m_InEvent = true;
875 885
876 try 886 try
@@ -881,6 +891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
881 { 891 {
882 m_InEvent = false; 892 m_InEvent = false;
883 m_CurrentEvent = String.Empty; 893 m_CurrentEvent = String.Empty;
894 lock (EventQueue)
895 m_CurrentWorkItem = null; // no longer in a event that can be canceled
884 } 896 }
885 897
886 if (m_SaveState) 898 if (m_SaveState)
@@ -893,7 +905,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
893 m_SaveState = false; 905 m_SaveState = false;
894 } 906 }
895 } 907 }
896 catch (Exception e) 908 catch (Exception exx)
909 {
910 e = exx;
911 }
912
913 if(e != null)
897 { 914 {
898 // m_log.DebugFormat( 915 // m_log.DebugFormat(
899 // "[SCRIPT] Exception in script {0} {1}: {2}{3}", 916 // "[SCRIPT] Exception in script {0} {1}: {2}{3}",
@@ -907,39 +924,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
907 { 924 {
908 try 925 try
909 { 926 {
910 // DISPLAY ERROR INWORLD 927
911 string text = FormatException(e); 928 if(e.InnerException != null && e.InnerException is ScriptException)
912 929 {
913 if (text.Length > 1000) 930 string text = e.InnerException.Message +
914 text = text.Substring(0, 1000); 931 "(script: " + ScriptName +
915 Engine.World.SimChat(Utils.StringToBytes(text), 932 " event: " + data.EventName +
916 ChatTypeEnum.DebugChannel, 2147483647, 933 " at " + Part.AbsolutePosition + ")";
917 Part.AbsolutePosition, 934 if (text.Length > 1000)
918 Part.Name, Part.UUID, false); 935 text = text.Substring(0, 1000);
919 936 Engine.World.SimChat(Utils.StringToBytes(text),
920 937 ChatTypeEnum.DebugChannel, 2147483647,
921 m_log.Debug(string.Format( 938 Part.AbsolutePosition,
922 "[SCRIPT INSTANCE]: Runtime error in script {0} (event {1}), part {2} {3} at {4} in {5} ", 939 Part.Name, Part.UUID, false);
923 ScriptName, 940 m_log.Debug(string.Format(
924 data.EventName, 941 "[SCRIPT INSTANCE]: {0} (at event {1}, part {2} {3} at {4} in {5}",
925 PrimName, 942 e.InnerException.Message,
926 Part.UUID, 943 data.EventName,
927 Part.AbsolutePosition, 944 PrimName,
928 Part.ParentGroup.Scene.Name), 945 Part.UUID,
929 e); 946 Part.AbsolutePosition,
947 Part.ParentGroup.Scene.Name));
948
949 }
950 else
951 {
952
953 // DISPLAY ERROR INWORLD
954 string text = FormatException(e);
955
956 if (text.Length > 1000)
957 text = text.Substring(0, 1000);
958 Engine.World.SimChat(Utils.StringToBytes(text),
959 ChatTypeEnum.DebugChannel, 2147483647,
960 Part.AbsolutePosition,
961 Part.Name, Part.UUID, false);
962
963
964 m_log.Debug(string.Format(
965 "[SCRIPT INSTANCE]: Runtime error in script {0} (event {1}), part {2} {3} at {4} in {5} ",
966 ScriptName,
967 data.EventName,
968 PrimName,
969 Part.UUID,
970 Part.AbsolutePosition,
971 Part.ParentGroup.Scene.Name),
972 e);
973 }
930 } 974 }
931 catch (Exception) 975 catch (Exception)
932 { 976 {
933 } 977 }
934 // catch (Exception e2) // LEGIT: User Scripting
935 // {
936 // m_log.Error("[SCRIPT]: "+
937 // "Error displaying error in-world: " +
938 // e2.ToString());
939 // m_log.Error("[SCRIPT]: " +
940 // "Errormessage: Error compiling script:\r\n" +
941 // e.ToString());
942 // }
943 } 978 }
944 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 979 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
945 { 980 {
@@ -978,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
978 ScriptTask.ItemID, ScriptTask.AssetID, data.EventName, EventsProcessed); 1013 ScriptTask.ItemID, ScriptTask.AssetID, data.EventName, EventsProcessed);
979 } 1014 }
980 1015
981 if (EventQueue.Count > 0 && Running && !ShuttingDown) 1016 if (EventQueue.Count > 0 && Running && !ShuttingDown && !m_InSelfDelete)
982 { 1017 {
983 m_CurrentWorkItem = Engine.QueueEventHandler(this); 1018 m_CurrentWorkItem = Engine.QueueEventHandler(this);
984 } 1019 }
@@ -998,7 +1033,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
998 if (!m_InEvent) 1033 if (!m_InEvent)
999 return 0; 1034 return 0;
1000 1035
1001 return (DateTime.Now - m_EventStart).Seconds; 1036 return (DateTime.UtcNow - m_EventStart).Seconds;
1002 } 1037 }
1003 1038
1004 public void ResetScript(int timeout) 1039 public void ResetScript(int timeout)
@@ -1012,15 +1047,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1012 ReleaseControls(); 1047 ReleaseControls();
1013 1048
1014 Stop(timeout); 1049 Stop(timeout);
1015 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1050 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1016 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1051 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1052 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1053 part.CollisionSound = UUID.Zero;
1017 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1054 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1055
1056 m_TimerQueued = false;
1057 m_StateChangeInProgress = false;
1018 EventQueue.Clear(); 1058 EventQueue.Clear();
1059
1019 m_Script.ResetVars(); 1060 m_Script.ResetVars();
1020 StartParam = 0; 1061 StartParam = 0;
1021 State = "default"; 1062 State = "default";
1022 1063
1023 Part.SetScriptEvents(ItemID, 1064
1065 part.SetScriptEvents(ItemID,
1024 (int)m_Script.GetStateEventFlags(State)); 1066 (int)m_Script.GetStateEventFlags(State));
1025 if (running) 1067 if (running)
1026 Start(); 1068 Start();
@@ -1031,6 +1073,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1031 new Object[0], new DetectParams[0])); 1073 new Object[0], new DetectParams[0]));
1032 } 1074 }
1033 1075
1076 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
1034 public void ApiResetScript() 1077 public void ApiResetScript()
1035 { 1078 {
1036 // bool running = Running; 1079 // bool running = Running;
@@ -1039,17 +1082,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1039 ReleaseControls(); 1082 ReleaseControls();
1040 1083
1041 m_Script.ResetVars(); 1084 m_Script.ResetVars();
1042 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1085 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1043 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1086 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1087 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1088 part.CollisionSound = UUID.Zero;
1044 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1089 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1045 1090
1091 m_TimerQueued = false;
1092 m_StateChangeInProgress = false;
1046 EventQueue.Clear(); 1093 EventQueue.Clear();
1047 m_Script.ResetVars(); 1094 m_Script.ResetVars();
1048 string oldState = State; 1095 string oldState = State;
1049 StartParam = 0; 1096 StartParam = 0;
1050 State = "default"; 1097 State = "default";
1051 1098
1052 Part.SetScriptEvents(ItemID, 1099 part.SetScriptEvents(ItemID,
1053 (int)m_Script.GetStateEventFlags(State)); 1100 (int)m_Script.GetStateEventFlags(State));
1054 1101
1055 if (m_CurrentEvent != "state_entry" || oldState != "default") 1102 if (m_CurrentEvent != "state_entry" || oldState != "default")
@@ -1170,7 +1217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1170 1217
1171 return null; 1218 return null;
1172 } 1219 }
1173 1220
1174 public override string ToString() 1221 public override string ToString()
1175 { 1222 {
1176 return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName); 1223 return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);