aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
diff options
context:
space:
mode:
authorMelanie Thielker2008-09-08 22:19:06 +0000
committerMelanie Thielker2008-09-08 22:19:06 +0000
commit1034c1cdc1a75b6e37a266e15048b9f9ab965b04 (patch)
treefae96225599ab434aef75322704eca257b8a58f4 /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
parentfix an issue where we got coliding namespaces that prevented a sim start (diff)
downloadopensim-SC_OLD-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.zip
opensim-SC_OLD-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.tar.gz
opensim-SC_OLD-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.tar.bz2
opensim-SC_OLD-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.tar.xz
Correct state handling and state event masks. Prims will now show
touch, pay, etc script states correctly.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 30002e8..24813b0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -255,6 +255,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
255 255
256 m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); 256 m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
257 257
258 part.SetScriptEvents(m_ItemID,
259 (int)m_Script.GetStateEventFlags(State));
260
258 if (m_RunEvents && (!m_ShuttingDown)) 261 if (m_RunEvents && (!m_ShuttingDown))
259 { 262 {
260 m_RunEvents = false; 263 m_RunEvents = false;
@@ -612,6 +615,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
612 m_EventQueue.Clear(); 615 m_EventQueue.Clear();
613 m_Script.ResetVars(); 616 m_Script.ResetVars();
614 m_State = "default"; 617 m_State = "default";
618
619 part.SetScriptEvents(m_ItemID,
620 (int)m_Script.GetStateEventFlags(State));
615 if (running) 621 if (running)
616 Start(); 622 Start();
617 m_SaveState = true; 623 m_SaveState = true;
@@ -631,6 +637,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
631 part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; 637 part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
632 AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands; 638 AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
633 async.RemoveScript(m_LocalID, m_ItemID); 639 async.RemoveScript(m_LocalID, m_ItemID);
640
641 m_EventQueue.Clear();
642 m_Script.ResetVars();
643 m_State = "default";
644
645 part.SetScriptEvents(m_ItemID,
646 (int)m_Script.GetStateEventFlags(State));
647
634 if (m_CurrentEvent != "state_entry") 648 if (m_CurrentEvent != "state_entry")
635 { 649 {
636 m_SaveState = true; 650 m_SaveState = true;