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authorJustin Clarke Casey2009-03-11 18:02:22 +0000
committerJustin Clarke Casey2009-03-11 18:02:22 +0000
commitacad0328b2c50d22fe76ebb7c8de2c97c856b42f (patch)
tree2379c1ae60c22a4dcee162c5b56d21f367c05bfd /OpenSim/Region/ScriptEngine/Shared/CodeTools
parent* Fix silly windows prebuild borkage. To use System.Xml, the project must ha... (diff)
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* Make all coded defaults match settings in OpenSim.ini.example
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/CodeTools')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 041e751..6c8f3d0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
100 public void ReadConfig() 100 public void ReadConfig()
101 { 101 {
102 // Get some config 102 // Get some config
103 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); 103 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
104 CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); 104 CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
105 105
106 // Get file prefix from scriptengine name and make it file system safe: 106 // Get file prefix from scriptengine name and make it file system safe:
@@ -187,7 +187,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
187 /// </summary> 187 /// </summary>
188 private void DeleteOldFiles() 188 private void DeleteOldFiles()
189 { 189 {
190
191 // CREATE FOLDER IF IT DOESNT EXIST 190 // CREATE FOLDER IF IT DOESNT EXIST
192 if (!Directory.Exists(ScriptEnginesPath)) 191 if (!Directory.Exists(ScriptEnginesPath))
193 { 192 {