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authorteravus2013-01-01 23:55:24 -0500
committerteravus2013-01-01 23:55:24 -0500
commit92c26e49947040a212db85ac4f59e5ba7f395856 (patch)
tree0a19f3f785d28411c9757a954e6b4461caf68c7d /OpenSim/Region/ScriptEngine/Shared/Api
parent* This is actually the fix described the last commit.. I had commented it o... (diff)
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* ubit pointed out another place where that check needed to be updated and I normalized it.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1fe095b..7e77b0f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2354,16 +2354,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2354 m_host.AddScriptLPS(1); 2354 m_host.AddScriptLPS(1);
2355 2355
2356 2356
2357 SceneObjectPart rootPart = m_host.ParentGroup.RootPart;
2358
2359
2360 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments 2357 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2361 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. 2358 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2362 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. 2359 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2363 // RootPart != null should shortcircuit 2360 // RootPart != null should shortcircuit
2364 2361
2365 // try to let this work as in SL... 2362 // try to let this work as in SL...
2366 if (m_host.ParentID == 0 || (rootPart != null && m_host.LocalId == rootPart.LocalId)) 2363 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2367 { 2364 {
2368 // special case: If we are root, rotate complete SOG to new rotation 2365 // special case: If we are root, rotate complete SOG to new rotation
2369 SetRot(m_host, rot); 2366 SetRot(m_host, rot);
@@ -2371,7 +2368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2371 else 2368 else
2372 { 2369 {
2373 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 2370 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
2374 2371 SceneObjectPart rootPart = m_host.ParentGroup.RootPart;
2375 if (rootPart != null) // better safe than sorry 2372 if (rootPart != null) // better safe than sorry
2376 { 2373 {
2377 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); 2374 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
@@ -7920,7 +7917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7920 7917
7921 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7918 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7922 // try to let this work as in SL... 7919 // try to let this work as in SL...
7923 if (part.ParentID == 0) 7920 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7924 { 7921 {
7925 // special case: If we are root, rotate complete SOG to new rotation 7922 // special case: If we are root, rotate complete SOG to new rotation
7926 SetRot(part, q); 7923 SetRot(part, q);