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authorMelanie2012-05-15 21:24:27 +0100
committerMelanie2012-05-15 21:24:27 +0100
commit81ce169dfe4c498d6fda7bb2393bfec56065affc (patch)
treef7ceaf7d145aaf3fa263933bbad847ef42a93c50 /OpenSim/Region/ScriptEngine/Shared/Api
parentMerge branch 'master' into careminster (diff)
parent use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren... (diff)
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Merge branch 'avination' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8072e72..c7e59ac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10366,7 +10366,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10366 } 10366 }
10367 m_host.TaskInventory.LockItemsForRead(false); 10367 m_host.TaskInventory.LockItemsForRead(false);
10368 10368
10369 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10369// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10370 ScenePresence presence = World.GetScenePresence(agentID);
10370 if (presence != null) 10371 if (presence != null)
10371 { 10372 {
10372 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 10373 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -10389,7 +10390,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10389 } 10390 }
10390 m_host.TaskInventory.LockItemsForRead(false); 10391 m_host.TaskInventory.LockItemsForRead(false);
10391 10392
10392 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10393// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10394 ScenePresence presence = World.GetScenePresence(agentID);
10393 if (presence != null) 10395 if (presence != null)
10394 { 10396 {
10395 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 10397 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);