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author | UbitUmarov | 2012-02-15 20:33:31 +0000 |
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committer | Melanie | 2012-02-15 22:04:26 +0100 |
commit | 819fcdaee1745917072c0505416a71b5f40b60d0 (patch) | |
tree | 2189e93542341d8b8f4ec2b82c54c8cc42067823 /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | don't freeze with a sitted avatar in a border without other sim. Still messy :( (diff) | |
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Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
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