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author | Melanie | 2011-12-24 16:18:01 +0100 |
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committer | Melanie | 2011-12-24 16:18:01 +0100 |
commit | 41f6d6a5fff5251764db5f637fa197f1bb14a7cd (patch) | |
tree | 415e8d40ed13e88ed1c939f0c3438036fe956089 /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff) | |
download | opensim-SC_OLD-41f6d6a5fff5251764db5f637fa197f1bb14a7cd.zip opensim-SC_OLD-41f6d6a5fff5251764db5f637fa197f1bb14a7cd.tar.gz opensim-SC_OLD-41f6d6a5fff5251764db5f637fa197f1bb14a7cd.tar.bz2 opensim-SC_OLD-41f6d6a5fff5251764db5f637fa197f1bb14a7cd.tar.xz |
Introduce a LightShare kill packet ans send it when needed. Currently only
understood by AVN v0.3
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index cb0d765..77a784d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -486,6 +486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
486 | m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false; | 486 | m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false; |
487 | if (m_host.ParentGroup.Scene.SimulationDataService != null) | 487 | if (m_host.ParentGroup.Scene.SimulationDataService != null) |
488 | m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID); | 488 | m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID); |
489 | m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile(); | ||
489 | } | 490 | } |
490 | /// <summary> | 491 | /// <summary> |
491 | /// Set the current Windlight scene to a target avatar | 492 | /// Set the current Windlight scene to a target avatar |