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authorMelanie Thielker2008-09-08 02:40:20 +0000
committerMelanie Thielker2008-09-08 02:40:20 +0000
commit490ac0be005a989c86ebde62aad137fd2da7cbd8 (patch)
tree0bd15a47dea6d2dea470d50779603970a0493fd9 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime
parentImplement llEjectFromLand. (diff)
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Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index e3b81b7..6de7ca4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -260,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
260 public const int CHANGED_REGION_RESTART = 256; 260 public const int CHANGED_REGION_RESTART = 256;
261 public const int TYPE_INVALID = 0; 261 public const int TYPE_INVALID = 0;
262 public const int TYPE_INTEGER = 1; 262 public const int TYPE_INTEGER = 1;
263 public const int TYPE_double = 2; 263 public const int TYPE_FLOAT = 2;
264 public const int TYPE_STRING = 3; 264 public const int TYPE_STRING = 3;
265 public const int TYPE_KEY = 4; 265 public const int TYPE_KEY = 4;
266 public const int TYPE_VECTOR = 5; 266 public const int TYPE_VECTOR = 5;