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authorMelanie2010-05-21 21:02:26 +0100
committerMelanie2010-05-21 21:02:26 +0100
commit2b5b2f4e60737f0a2197ff32cad4314a78671525 (patch)
tree2e42bb42c374e04510410e6a6aa1717285c1854d /OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
parent* Added code comments to Prioritizer.cs that document how to add a new update... (diff)
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Add a new priority scheme that works like FrontBack, but completely deprioritizes
static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
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