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authorVegaslon2014-06-20 09:34:07 -0400
committerJustin Clark-Casey2014-08-02 00:49:50 +0100
commited6aabb19727225d0699f7a623cc88efe1614f99 (patch)
tree64ac223d855df446173675d2ccd9edc077704bfc /OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
parentadd LSL constants PRIM_SPECULAR and PRIM_NORMAL (diff)
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Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs')
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