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authorJustin Clark-Casey (justincc)2011-08-24 20:49:23 +0100
committerJustin Clark-Casey (justincc)2011-08-24 20:49:23 +0100
commitcf3ffe5bb4c6a8bea9599b6143c2f7793500c984 (patch)
tree80ff937e194c85ec7f599bb6e254c239c69f0b56 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentrename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen... (diff)
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Fix llAttachToAvatar()
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ffa0e24..d340ef2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2964,8 +2964,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2964 { 2964 {
2965 m_host.AddScriptLPS(1); 2965 m_host.AddScriptLPS(1);
2966 2966
2967 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) 2967// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2968 return; 2968// return;
2969 2969
2970 TaskInventoryItem item; 2970 TaskInventoryItem item;
2971 2971