diff options
Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 189 |
1 files changed, 29 insertions, 160 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ee2a94c..e77425a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -55,7 +55,7 @@ using OpenSim.Services.Interfaces; | |||
55 | using OpenSim.Services.Interfaces; | 55 | using OpenSim.Services.Interfaces; |
56 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 56 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
57 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 57 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
58 | 58 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; | |
59 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 59 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
60 | 60 | ||
61 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 61 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
@@ -1331,44 +1331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1331 | { | 1331 | { |
1332 | m_host.AddScriptLPS(1); | 1332 | m_host.AddScriptLPS(1); |
1333 | 1333 | ||
1334 | SetColor(m_host, color, face); | 1334 | if (face == ScriptBaseClass.ALL_SIDES) |
1335 | } | 1335 | face = SceneObjectPart.ALL_SIDES; |
1336 | 1336 | ||
1337 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | 1337 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
1338 | { | ||
1339 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1340 | Color4 texcolor; | ||
1341 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1342 | { | ||
1343 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1344 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1345 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1346 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1347 | tex.FaceTextures[face].RGBA = texcolor; | ||
1348 | part.UpdateTexture(tex); | ||
1349 | return; | ||
1350 | } | ||
1351 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1352 | { | ||
1353 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1354 | { | ||
1355 | if (tex.FaceTextures[i] != null) | ||
1356 | { | ||
1357 | texcolor = tex.FaceTextures[i].RGBA; | ||
1358 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1359 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1360 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1361 | tex.FaceTextures[i].RGBA = texcolor; | ||
1362 | } | ||
1363 | texcolor = tex.DefaultTexture.RGBA; | ||
1364 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1365 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1366 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1367 | tex.DefaultTexture.RGBA = texcolor; | ||
1368 | } | ||
1369 | part.UpdateTexture(tex); | ||
1370 | return; | ||
1371 | } | ||
1372 | } | 1338 | } |
1373 | 1339 | ||
1374 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1340 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -1515,7 +1481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1515 | { | 1481 | { |
1516 | int i; | 1482 | int i; |
1517 | double sum = 0.0; | 1483 | double sum = 0.0; |
1518 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | 1484 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
1519 | sum += (double)tex.GetFace((uint)i).RGBA.A; | 1485 | sum += (double)tex.GetFace((uint)i).RGBA.A; |
1520 | return sum; | 1486 | return sum; |
1521 | } | 1487 | } |
@@ -1662,7 +1628,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | { | 1628 | { |
1663 | int i; | 1629 | int i; |
1664 | 1630 | ||
1665 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | 1631 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
1666 | { | 1632 | { |
1667 | texcolor = tex.GetFace((uint)i).RGBA; | 1633 | texcolor = tex.GetFace((uint)i).RGBA; |
1668 | rgb.x += texcolor.R; | 1634 | rgb.x += texcolor.R; |
@@ -3415,7 +3381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3415 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3381 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3416 | 3382 | ||
3417 | foreach (SceneObjectPart part in parts) | 3383 | foreach (SceneObjectPart part in parts) |
3418 | SetColor(part, color, face); | 3384 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
3419 | } | 3385 | } |
3420 | 3386 | ||
3421 | public void llCreateLink(string target, int parent) | 3387 | public void llCreateLink(string target, int parent) |
@@ -4262,7 +4228,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4262 | { | 4228 | { |
4263 | if (item.Type == 10 && item.ItemID == m_itemID) | 4229 | if (item.Type == 10 && item.ItemID == m_itemID) |
4264 | { | 4230 | { |
4265 | result = item.Name!=null?item.Name:String.Empty; | 4231 | result = item.Name != null ? item.Name : String.Empty; |
4266 | break; | 4232 | break; |
4267 | } | 4233 | } |
4268 | } | 4234 | } |
@@ -4271,63 +4237,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4271 | return result; | 4237 | return result; |
4272 | } | 4238 | } |
4273 | 4239 | ||
4274 | // this function to understand which shape it is (taken from meshmerizer) | ||
4275 | // quite useful can be used by meshmerizer to have a centralized point of understanding the shape | ||
4276 | // except that it refers to scripting constants | ||
4277 | public int getScriptPrimType(PrimitiveBaseShape primShape) | ||
4278 | { | ||
4279 | if (primShape.SculptEntry) | ||
4280 | return ScriptBaseClass.PRIM_TYPE_SCULPT; | ||
4281 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
4282 | { | ||
4283 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
4284 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
4285 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
4286 | return ScriptBaseClass.PRIM_TYPE_TUBE; | ||
4287 | } | ||
4288 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
4289 | { | ||
4290 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
4291 | return ScriptBaseClass.PRIM_TYPE_CYLINDER; | ||
4292 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
4293 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
4294 | return ScriptBaseClass.PRIM_TYPE_TORUS; | ||
4295 | } | ||
4296 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
4297 | { | ||
4298 | if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2) | ||
4299 | return ScriptBaseClass.PRIM_TYPE_SPHERE; | ||
4300 | } | ||
4301 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
4302 | { | ||
4303 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
4304 | return ScriptBaseClass.PRIM_TYPE_PRISM; | ||
4305 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
4306 | return ScriptBaseClass.PRIM_TYPE_RING; | ||
4307 | } | ||
4308 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
4309 | } | ||
4310 | |||
4311 | // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces | ||
4312 | protected void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, | ||
4313 | out bool hasDimple, out bool hasProfileCut) | ||
4314 | { | ||
4315 | if (primType == ScriptBaseClass.PRIM_TYPE_BOX | ||
4316 | || | ||
4317 | primType == ScriptBaseClass.PRIM_TYPE_CYLINDER | ||
4318 | || | ||
4319 | primType == ScriptBaseClass.PRIM_TYPE_PRISM) | ||
4320 | |||
4321 | hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); | ||
4322 | else | ||
4323 | hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0); | ||
4324 | |||
4325 | hasHollow = shape.ProfileHollow > 0; | ||
4326 | hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms | ||
4327 | hasProfileCut = hasDimple; // is it the same thing? | ||
4328 | |||
4329 | } | ||
4330 | |||
4331 | public LSL_Integer llGetNumberOfSides() | 4240 | public LSL_Integer llGetNumberOfSides() |
4332 | { | 4241 | { |
4333 | m_host.AddScriptLPS(1); | 4242 | m_host.AddScriptLPS(1); |
@@ -4337,63 +4246,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4337 | 4246 | ||
4338 | protected int GetNumberOfSides(SceneObjectPart part) | 4247 | protected int GetNumberOfSides(SceneObjectPart part) |
4339 | { | 4248 | { |
4340 | int ret = 0; | 4249 | int sides = part.GetNumberOfSides(); |
4341 | bool hasCut; | ||
4342 | bool hasHollow; | ||
4343 | bool hasDimple; | ||
4344 | bool hasProfileCut; | ||
4345 | |||
4346 | int primType = getScriptPrimType(part.Shape); | ||
4347 | hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); | ||
4348 | 4250 | ||
4349 | switch (primType) | 4251 | if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) |
4350 | { | 4252 | { |
4351 | case ScriptBaseClass.PRIM_TYPE_BOX: | 4253 | // Make up for a bug where LSL shows 4 sides rather than 2 |
4352 | ret = 6; | 4254 | sides += 2; |
4353 | if (hasCut) ret += 2; | ||
4354 | if (hasHollow) ret += 1; | ||
4355 | break; | ||
4356 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
4357 | ret = 3; | ||
4358 | if (hasCut) ret += 2; | ||
4359 | if (hasHollow) ret += 1; | ||
4360 | break; | ||
4361 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
4362 | ret = 5; | ||
4363 | if (hasCut) ret += 2; | ||
4364 | if (hasHollow) ret += 1; | ||
4365 | break; | ||
4366 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
4367 | ret = 1; | ||
4368 | if (hasCut) ret += 2; | ||
4369 | if (hasDimple) ret += 2; | ||
4370 | if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1) | ||
4371 | break; | ||
4372 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
4373 | ret = 1; | ||
4374 | if (hasCut) ret += 2; | ||
4375 | if (hasProfileCut) ret += 2; | ||
4376 | if (hasHollow) ret += 1; | ||
4377 | break; | ||
4378 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
4379 | ret = 4; | ||
4380 | if (hasCut) ret += 2; | ||
4381 | if (hasProfileCut) ret += 2; | ||
4382 | if (hasHollow) ret += 1; | ||
4383 | break; | ||
4384 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
4385 | ret = 3; | ||
4386 | if (hasCut) ret += 2; | ||
4387 | if (hasProfileCut) ret += 2; | ||
4388 | if (hasHollow) ret += 1; | ||
4389 | break; | ||
4390 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
4391 | ret = 1; | ||
4392 | break; | ||
4393 | } | 4255 | } |
4394 | return ret; | ||
4395 | } | ||
4396 | 4256 | ||
4257 | return sides; | ||
4258 | } | ||
4259 | |||
4397 | 4260 | ||
4398 | /* The new / changed functions were tested with the following LSL script: | 4261 | /* The new / changed functions were tested with the following LSL script: |
4399 | 4262 | ||
@@ -4418,8 +4281,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4418 | } | 4281 | } |
4419 | */ | 4282 | */ |
4420 | 4283 | ||
4421 | |||
4422 | |||
4423 | // Xantor 29/apr/2008 | 4284 | // Xantor 29/apr/2008 |
4424 | // Returns rotation described by rotating angle radians about axis. | 4285 | // Returns rotation described by rotating angle radians about axis. |
4425 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) | 4286 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) |
@@ -7020,10 +6881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7020 | LSL_Vector color=rules.GetVector3Item(idx++); | 6881 | LSL_Vector color=rules.GetVector3Item(idx++); |
7021 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 6882 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
7022 | 6883 | ||
7023 | SetColor(part, color, face); | 6884 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
7024 | SetAlpha(part, alpha, face); | 6885 | SetAlpha(part, alpha, face); |
7025 | 6886 | ||
7026 | break; | 6887 | break; |
6888 | |||
7027 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 6889 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
7028 | if (remain < 7) | 6890 | if (remain < 7) |
7029 | return; | 6891 | return; |
@@ -7039,6 +6901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7039 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); | 6901 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); |
7040 | 6902 | ||
7041 | break; | 6903 | break; |
6904 | |||
7042 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 6905 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
7043 | if (remain < 5) | 6906 | if (remain < 5) |
7044 | return; | 6907 | return; |
@@ -7051,6 +6914,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7051 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); | 6914 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); |
7052 | 6915 | ||
7053 | break; | 6916 | break; |
6917 | |||
7054 | case (int)ScriptBaseClass.PRIM_GLOW: | 6918 | case (int)ScriptBaseClass.PRIM_GLOW: |
7055 | if (remain < 2) | 6919 | if (remain < 2) |
7056 | return; | 6920 | return; |
@@ -7060,6 +6924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7060 | SetGlow(part, face, glow); | 6924 | SetGlow(part, face, glow); |
7061 | 6925 | ||
7062 | break; | 6926 | break; |
6927 | |||
7063 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 6928 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7064 | if (remain < 3) | 6929 | if (remain < 3) |
7065 | return; | 6930 | return; |
@@ -7070,6 +6935,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7070 | SetShiny(part, face, shiny, bump); | 6935 | SetShiny(part, face, shiny, bump); |
7071 | 6936 | ||
7072 | break; | 6937 | break; |
6938 | |||
7073 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 6939 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7074 | if (remain < 2) | 6940 | if (remain < 2) |
7075 | return; | 6941 | return; |
@@ -7077,6 +6943,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7077 | bool st = rules.GetLSLIntegerItem(idx++); | 6943 | bool st = rules.GetLSLIntegerItem(idx++); |
7078 | SetFullBright(part, face , st); | 6944 | SetFullBright(part, face , st); |
7079 | break; | 6945 | break; |
6946 | |||
7080 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 6947 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
7081 | if (remain < 1) | 6948 | if (remain < 1) |
7082 | return; | 6949 | return; |
@@ -7086,6 +6953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7086 | 6953 | ||
7087 | part.Material = Convert.ToByte(mat); | 6954 | part.Material = Convert.ToByte(mat); |
7088 | break; | 6955 | break; |
6956 | |||
7089 | case (int)ScriptBaseClass.PRIM_PHANTOM: | 6957 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
7090 | if (remain < 1) | 6958 | if (remain < 1) |
7091 | return; | 6959 | return; |
@@ -7100,6 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7100 | 6968 | ||
7101 | part.ScriptSetPhantomStatus(phantom); | 6969 | part.ScriptSetPhantomStatus(phantom); |
7102 | break; | 6970 | break; |
6971 | |||
7103 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 6972 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
7104 | if (remain < 1) | 6973 | if (remain < 1) |
7105 | return; | 6974 | return; |
@@ -7113,6 +6982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7113 | 6982 | ||
7114 | part.ScriptSetPhysicsStatus(physics); | 6983 | part.ScriptSetPhysicsStatus(physics); |
7115 | break; | 6984 | break; |
6985 | |||
7116 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 6986 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7117 | if (remain < 1) | 6987 | if (remain < 1) |
7118 | return; | 6988 | return; |
@@ -7380,7 +7250,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7380 | 7250 | ||
7381 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 7251 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) |
7382 | { | 7252 | { |
7383 | |||
7384 | LSL_List res = new LSL_List(); | 7253 | LSL_List res = new LSL_List(); |
7385 | int idx=0; | 7254 | int idx=0; |
7386 | while (idx < rules.Length) | 7255 | while (idx < rules.Length) |
@@ -7442,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7442 | case (int)ScriptBaseClass.PRIM_TYPE: | 7311 | case (int)ScriptBaseClass.PRIM_TYPE: |
7443 | // implementing box | 7312 | // implementing box |
7444 | PrimitiveBaseShape Shape = part.Shape; | 7313 | PrimitiveBaseShape Shape = part.Shape; |
7445 | int primType = getScriptPrimType(part.Shape); | 7314 | int primType = (int)part.GetPrimType(); |
7446 | res.Add(new LSL_Integer(primType)); | 7315 | res.Add(new LSL_Integer(primType)); |
7447 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX | 7316 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX |
7448 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. | 7317 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. |
@@ -7522,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7522 | Primitive.TextureEntry tex = part.Shape.Textures; | 7391 | Primitive.TextureEntry tex = part.Shape.Textures; |
7523 | if (face == ScriptBaseClass.ALL_SIDES) | 7392 | if (face == ScriptBaseClass.ALL_SIDES) |
7524 | { | 7393 | { |
7525 | for (face = 0 ; face < GetNumberOfSides(part) ; face++) | 7394 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
7526 | { | 7395 | { |
7527 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 7396 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
7528 | 7397 | ||
@@ -7564,7 +7433,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7564 | Color4 texcolor; | 7433 | Color4 texcolor; |
7565 | if (face == ScriptBaseClass.ALL_SIDES) | 7434 | if (face == ScriptBaseClass.ALL_SIDES) |
7566 | { | 7435 | { |
7567 | for (face = 0 ; face < GetNumberOfSides(part) ; face++) | 7436 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
7568 | { | 7437 | { |
7569 | texcolor = tex.GetFace((uint)face).RGBA; | 7438 | texcolor = tex.GetFace((uint)face).RGBA; |
7570 | res.Add(new LSL_Vector(texcolor.R, | 7439 | res.Add(new LSL_Vector(texcolor.R, |