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authorSignpostMarv2012-09-06 11:45:52 +0100
committerJustin Clark-Casey (justincc)2012-09-08 00:44:27 +0100
commite041f09750419f60c819ee7e7a99044fe43a811c (patch)
tree85653d0f58246db0da634c3a84152d94259ea906 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2e1e5b6..8b73cd9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2941,7 +2941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2941 ScenePresence presence = World.GetScenePresence(avatarId); 2941 ScenePresence presence = World.GetScenePresence(avatarId);
2942 if (presence != null) 2942 if (presence != null)
2943 { 2943 {
2944 LandData land = World.GetLandData((float)pos.X, (float)pos.Y); 2944 LandData land = World.GetLandData(pos);
2945 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) 2945 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
2946 { 2946 {
2947 float health = presence.Health; 2947 float health = presence.Health;