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authorMelanie Thielker2008-09-26 02:51:00 +0000
committerMelanie Thielker2008-09-26 02:51:00 +0000
commitc21a8b99694e459408a9ccc43e525928038b2b22 (patch)
tree21190b513065cc7b1f3442d2cf2ed9ce1d2077f4 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentMantis#2265. Thank you kindly, Idb for a patch that: (diff)
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Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index ffde7ac..b54bc04 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
100 [Serializable] 100 [Serializable]
101 public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi 101 public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
102 { 102 {
103 internal IScriptEngine m_ScriptEngine; 103 internal IEventReceiver m_ScriptEngine;
104 internal SceneObjectPart m_host; 104 internal SceneObjectPart m_host;
105 internal uint m_localID; 105 internal uint m_localID;
106 internal UUID m_itemID; 106 internal UUID m_itemID;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
110 internal float m_ScriptDistanceFactor = 1.0f; 110 internal float m_ScriptDistanceFactor = 1.0f;
111 internal Dictionary<string, List<UUID> > m_FunctionPerms = new Dictionary<string, List<UUID> >(); 111 internal Dictionary<string, List<UUID> > m_FunctionPerms = new Dictionary<string, List<UUID> >();
112 112
113 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 113 public void Initialize(IEventReceiver ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
114 { 114 {
115 m_ScriptEngine = ScriptEngine; 115 m_ScriptEngine = ScriptEngine;
116 m_host = host; 116 m_host = host;