aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
diff options
context:
space:
mode:
authorUbitUmarov2012-07-10 05:37:41 +0100
committerUbitUmarov2012-07-10 05:37:41 +0100
commitacec9da95c2faa861ee37cc5e820118fc4649c80 (patch)
tree64102cdf14f97e77518ef29f63a4309819f38892 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentmore work on llSetAngularVelocity() (diff)
downloadopensim-SC_OLD-acec9da95c2faa861ee37cc5e820118fc4649c80.zip
opensim-SC_OLD-acec9da95c2faa861ee37cc5e820118fc4649c80.tar.gz
opensim-SC_OLD-acec9da95c2faa861ee37cc5e820118fc4649c80.tar.bz2
opensim-SC_OLD-acec9da95c2faa861ee37cc5e820118fc4649c80.tar.xz
let SOP AngularVelocity set physics actor angular velocity if it's
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
0 files changed, 0 insertions, 0 deletions