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author | Justin Clark-Casey (justincc) | 2013-03-14 23:12:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-14 23:12:58 +0000 |
commit | 56b333f301cc66cf6417c0e4853f1b930e54dbb0 (patch) | |
tree | 8d6d58f7af34255f7826aaeba52da086817bdab2 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |
parent | Fix minor race conditions in OSSL_Api functions where a parcel could be misid... (diff) | |
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minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index dc03ee6..0ab2733 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2513,13 +2513,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | ScenePresence sp = World.GetScenePresence(npcId); | 2513 | ScenePresence sp = World.GetScenePresence(npcId); |
2514 | 2514 | ||
2515 | if (sp != null) | 2515 | if (sp != null) |
2516 | { | 2516 | return new LSL_Vector(sp.AbsolutePosition); |
2517 | Vector3 pos = sp.AbsolutePosition; | ||
2518 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | ||
2519 | } | ||
2520 | } | 2517 | } |
2521 | 2518 | ||
2522 | return new LSL_Vector(0, 0, 0); | 2519 | return Vector3.Zero; |
2523 | } | 2520 | } |
2524 | 2521 | ||
2525 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) | 2522 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
@@ -2587,7 +2584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2587 | return new LSL_Rotation(sp.GetWorldRotation()); | 2584 | return new LSL_Rotation(sp.GetWorldRotation()); |
2588 | } | 2585 | } |
2589 | 2586 | ||
2590 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2587 | return Quaternion.Identity; |
2591 | } | 2588 | } |
2592 | 2589 | ||
2593 | public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation) | 2590 | public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation) |