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authorMelanie Thielker2009-02-17 04:16:42 +0000
committerMelanie Thielker2009-02-17 04:16:42 +0000
commit31307849342c36c133b5cb8039296116c5456136 (patch)
tree1922584dea8426a8d81873d4d68b552e9761add2 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentSmall change on dealing with ODE physics, so that this warning doesn't happen... (diff)
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Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index eeef58b..564648b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -559,7 +559,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
559 if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) 559 if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence)
560 { 560 {
561 ScenePresence target = (ScenePresence)World.Entities[avatarID]; 561 ScenePresence target = (ScenePresence)World.Entities[avatarID];
562 target.AddAnimation(animation); 562 target.AddAnimation(animation, m_host.UUID);
563 } 563 }
564 } 564 }
565 565