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authorMelanie Thielker2008-09-24 13:18:06 +0000
committerMelanie Thielker2008-09-24 13:18:06 +0000
commitfb7a29a5efe70a334ccbf6e82e9ee6e7d481beef (patch)
tree599bf798dae443a82a64f6554694ddbcc845ba98 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
parentFrom: alan webb (alan_webb@us.ibm.com) (diff)
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Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index fabcc2c..020e64a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -48,10 +48,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
48 private static int cmdHandlerThreadCycleSleepms; 48 private static int cmdHandlerThreadCycleSleepms;
49 49
50 private static List<IScene> m_Scenes = new List<IScene>(); 50 private static List<IScene> m_Scenes = new List<IScene>();
51 private static List<IScriptEngine> m_ScriptEngines = 51 private static List<IEventReceiver> m_ScriptEngines =
52 new List<IScriptEngine>(); 52 new List<IEventReceiver>();
53 53
54 public IScriptEngine m_ScriptEngine; 54 public IEventReceiver m_ScriptEngine;
55 private IScene m_Scene; 55 private IScene m_Scene;
56 56
57 private static Dictionary<IScene, Dataserver> m_Dataserver = 57 private static Dictionary<IScene, Dataserver> m_Dataserver =
@@ -97,12 +97,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
97 get { return m_XmlRequest[m_Scene]; } 97 get { return m_XmlRequest[m_Scene]; }
98 } 98 }
99 99
100 public IScriptEngine[] ScriptEngines 100 public IEventReceiver[] ScriptEngines
101 { 101 {
102 get { return m_ScriptEngines.ToArray(); } 102 get { return m_ScriptEngines.ToArray(); }
103 } 103 }
104 104
105 public AsyncCommandManager(IScriptEngine _ScriptEngine) 105 public AsyncCommandManager(IEventReceiver _ScriptEngine)
106 { 106 {
107 m_ScriptEngine = _ScriptEngine; 107 m_ScriptEngine = _ScriptEngine;
108 m_Scene = m_ScriptEngine.World; 108 m_Scene = m_ScriptEngine.World;