From fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 24 Sep 2008 13:18:06 +0000 Subject: Rename lots of stuff in DNE to reduce source code differences in the LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff. --- .../Shared/Api/Implementation/AsyncCommandManager.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index fabcc2c..020e64a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs @@ -48,10 +48,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api private static int cmdHandlerThreadCycleSleepms; private static List m_Scenes = new List(); - private static List m_ScriptEngines = - new List(); + private static List m_ScriptEngines = + new List(); - public IScriptEngine m_ScriptEngine; + public IEventReceiver m_ScriptEngine; private IScene m_Scene; private static Dictionary m_Dataserver = @@ -97,12 +97,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api get { return m_XmlRequest[m_Scene]; } } - public IScriptEngine[] ScriptEngines + public IEventReceiver[] ScriptEngines { get { return m_ScriptEngines.ToArray(); } } - public AsyncCommandManager(IScriptEngine _ScriptEngine) + public AsyncCommandManager(IEventReceiver _ScriptEngine) { m_ScriptEngine = _ScriptEngine; m_Scene = m_ScriptEngine.World; -- cgit v1.1