diff options
author | Justin Clark-Casey (justincc) | 2012-06-01 04:23:36 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-06-01 04:23:36 +0100 |
commit | 6375db1533e6c625d7b6394542f74141092ff780 (patch) | |
tree | 1727a46467ff8fdc709ef69e58aa1b1378893b62 /OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | |
parent | If OdeScene.Near() returns no collision contacts, then exit as early as possi... (diff) | |
download | opensim-SC_OLD-6375db1533e6c625d7b6394542f74141092ff780.zip opensim-SC_OLD-6375db1533e6c625d7b6394542f74141092ff780.tar.gz opensim-SC_OLD-6375db1533e6c625d7b6394542f74141092ff780.tar.bz2 opensim-SC_OLD-6375db1533e6c625d7b6394542f74141092ff780.tar.xz |
Add optional total avatars, total prims and active prims stats to ODE plugin.
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs')
0 files changed, 0 insertions, 0 deletions