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author | Tedd Hansen | 2008-04-20 11:58:14 +0000 |
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committer | Tedd Hansen | 2008-04-20 11:58:14 +0000 |
commit | 16275ca26d0fb6efde878eac5d2d139e25436fae (patch) | |
tree | 5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |
parent | Moved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff) | |
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Removed some script engine noise from console
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 4b086d8..05a2d06 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
66 | 66 | ||
67 | // We will initialize and start the script. | 67 | // We will initialize and start the script. |
68 | // It will be up to the script itself to hook up the correct events. | 68 | // It will be up to the script itself to hook up the correct events. |
69 | string ScriptSource = String.Empty; | 69 | string CompiledScriptFile = String.Empty; |
70 | 70 | ||
71 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); | 71 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); |
72 | 72 | ||
73 | try | 73 | try |
74 | { | 74 | { |
75 | // Compile (We assume LSL) | 75 | // Compile (We assume LSL) |
76 | ScriptSource = LSLCompiler.PerformScriptCompile(Script); | 76 | CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script); |
77 | 77 | ||
78 | //#if DEBUG | 78 | //#if DEBUG |
79 | //long before; | 79 | //long before; |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
81 | //#endif | 81 | //#endif |
82 | 82 | ||
83 | IScript CompiledScript; | 83 | IScript CompiledScript; |
84 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | 84 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile); |
85 | 85 | ||
86 | //#if DEBUG | 86 | //#if DEBUG |
87 | //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 87 | //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |