From 16275ca26d0fb6efde878eac5d2d139e25436fae Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 20 Apr 2008 11:58:14 +0000 Subject: Removed some script engine noise from console --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 4b086d8..05a2d06 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // We will initialize and start the script. // It will be up to the script itself to hook up the correct events. - string ScriptSource = String.Empty; + string CompiledScriptFile = String.Empty; SceneObjectPart m_host = World.GetSceneObjectPart(localID); try { // Compile (We assume LSL) - ScriptSource = LSLCompiler.PerformScriptCompile(Script); + CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script); //#if DEBUG //long before; @@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine //#endif IScript CompiledScript; - CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); + CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile); //#if DEBUG //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); -- cgit v1.1