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authorTedd Hansen2007-08-23 18:43:11 +0000
committerTedd Hansen2007-08-23 18:43:11 +0000
commit07836b890ce318fe9b45ff391ba54d515b18ea76 (patch)
treebbc56467a0b070a655f1ae231a00c440b4a7cfa7 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
parentAdded RemovePrim method to the physics plugins interface. (diff)
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Lowered priority of script threads. Executing state_entry() event on script rez.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index a436bff..012e60d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
90 Thread EventQueueThread = new Thread(EventQueueThreadLoop); 90 Thread EventQueueThread = new Thread(EventQueueThreadLoop);
91 EventQueueThreads.Add(EventQueueThread); 91 EventQueueThreads.Add(EventQueueThread);
92 EventQueueThread.IsBackground = true; 92 EventQueueThread.IsBackground = true;
93 EventQueueThread.Priority = ThreadPriority.BelowNormal;
93 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 94 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
94 EventQueueThread.Start(); 95 EventQueueThread.Start();
95 } 96 }