From 07836b890ce318fe9b45ff391ba54d515b18ea76 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Thu, 23 Aug 2007 18:43:11 +0000 Subject: Lowered priority of script threads. Executing state_entry() event on script rez. --- OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index a436bff..012e60d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -90,6 +90,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine Thread EventQueueThread = new Thread(EventQueueThreadLoop); EventQueueThreads.Add(EventQueueThread); EventQueueThread.IsBackground = true; + EventQueueThread.Priority = ThreadPriority.BelowNormal; EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; EventQueueThread.Start(); } -- cgit v1.1