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authorTedd Hansen2007-08-23 18:43:11 +0000
committerTedd Hansen2007-08-23 18:43:11 +0000
commit07836b890ce318fe9b45ff391ba54d515b18ea76 (patch)
treebbc56467a0b070a655f1ae231a00c440b4a7cfa7 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
parentAdded RemovePrim method to the physics plugins interface. (diff)
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Lowered priority of script threads. Executing state_entry() event on script rez.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index a20a95a..ea5500a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
77 //); 77 //);
78 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); 78 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
79 myScriptEngine.myScriptManager.StartScript(localID, itemID, script); 79 myScriptEngine.myScriptManager.StartScript(localID, itemID, script);
80 80 myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
81 } 81 }
82 public void OnRemoveScript(uint localID, LLUUID itemID) 82 public void OnRemoveScript(uint localID, LLUUID itemID)
83 { 83 {