From 07836b890ce318fe9b45ff391ba54d515b18ea76 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Thu, 23 Aug 2007 18:43:11 +0000 Subject: Lowered priority of script threads. Executing state_entry() event on script rez. --- OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index a20a95a..ea5500a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs @@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine //); Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); myScriptEngine.myScriptManager.StartScript(localID, itemID, script); - + myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { }); } public void OnRemoveScript(uint localID, LLUUID itemID) { -- cgit v1.1