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author | Melanie Thielker | 2008-09-26 13:16:11 +0000 |
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committer | Melanie Thielker | 2008-09-26 13:16:11 +0000 |
commit | 824283ca3c2ab54868ed61fdb0a329221d69e5fa (patch) | |
tree | 9013892fa2afa579bffe8bdcd6a46e2242ed085c /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler | |
parent | * Wind updates. Still random.. but in 4 directions instead of two! (diff) | |
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Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index b50e823..4cb74fa 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -83,8 +83,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
83 | private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 83 | private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
84 | private static UInt64 scriptCompileCounter = 0; // And a counter | 84 | private static UInt64 scriptCompileCounter = 0; // And a counter |
85 | 85 | ||
86 | public Common.ScriptEngineBase.ScriptEngine m_scriptEngine; | 86 | public ScriptEngine m_scriptEngine; |
87 | public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine) | 87 | public Compiler(ScriptEngine scriptEngine) |
88 | { | 88 | { |
89 | m_scriptEngine = scriptEngine; | 89 | m_scriptEngine = scriptEngine; |
90 | ReadConfig(); | 90 | ReadConfig(); |