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authorTedd Hansen2007-12-30 16:32:29 +0000
committerTedd Hansen2007-12-30 16:32:29 +0000
commit7ef09a12020f1665bcd4e99fd420d411d5f4d95d (patch)
tree6953b5ce873ee73d96bd9b4a404f15d151f61865 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
parent* re-applied AddNewPrim refactoring... third time now... (diff)
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Added comments to ScriptEngine classes that explains what their purpose is
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index d5a31fb..e6a9fe2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -47,6 +47,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status 47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
48 // 48 //
49 49
50 // Notes:
51 // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine".
52 // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example.
53 // There is a class called "LSLLongCmdHandler" that is used for long LSL commands.
54
55
50 /// <summary> 56 /// <summary>
51 /// Contains all LSL ll-functions. This class will be in Default AppDomain. 57 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
52 /// </summary> 58 /// </summary>