From 7ef09a12020f1665bcd4e99fd420d411d5f4d95d Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 30 Dec 2007 16:32:29 +0000 Subject: Added comments to ScriptEngine classes that explains what their purpose is --- .../DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index d5a31fb..e6a9fe2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -47,6 +47,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status // + // Notes: + // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine". + // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example. + // There is a class called "LSLLongCmdHandler" that is used for long LSL commands. + + /// /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// -- cgit v1.1