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authorTedd Hansen2007-08-13 20:55:07 +0000
committerTedd Hansen2007-08-13 20:55:07 +0000
commit79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7 (patch)
treee07b695666f9fe6e90a674706ebdc9509dd33065 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL
parentcommitted a test version of OpenSimAssetSet.xml in last commit, so fixing that. (diff)
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Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs15
3 files changed, 10 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 2c514fc..6fe111f 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -18,7 +18,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
18 18
19 19
20 // Output assembly name 20 // Output assembly name
21 string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; 21 string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
22 22
23 Common.SendToDebug("Reading source code into memory"); 23 Common.SendToDebug("Reading source code into memory");
24 // TODO: Add error handling 24 // TODO: Add error handling
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 6b0afa9..5c5ac92 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
162 // void dataserver(key query_id, string data) { 162 // void dataserver(key query_id, string data) {
163 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 163 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
164 //Console.WriteLine("Replacing using statename: " + current_statename); 164 //Console.WriteLine("Replacing using statename: " + current_statename);
165 cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 165 cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"public $1" + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
166 } 166 }
167 167
168 ret += cache; 168 ret += cache;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 5c67ffe..5fa25fb 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -7,7 +7,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
7{ 7{
8 public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface 8 public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
9 { 9 {
10 public UInt32 State = 0; 10 public string State = "default";
11 internal OpenSim.Region.Environment.Scenes.Scene World; 11 internal OpenSim.Region.Environment.Scenes.Scene World;
12 12
13 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) 13 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
@@ -46,17 +46,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
46 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 46 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
47 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 47 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
48 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } 48 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); }
49 public void llWhisper(UInt16 channelID, string text) 49 public void llWhisper(int channelID, string text)
50 { 50 {
51 Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); 51 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
52 Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); 52 Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
53 } 53 }
54 //public void llSay(UInt32 channelID, string text) 54 //public void llSay(UInt32 channelID, string text)
55 public void llSay(object channelID, object text) 55 public void llSay(int channelID, string text)
56 { 56 {
57 //TODO: DO SOMETHING USEFUL HERE 57 //TODO: DO SOMETHING USEFUL HERE
58 Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); 58 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
59 Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); 59 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
60 //World.SimChat(
60 } 61 }
61 public void llShout(UInt16 channelID, string text) { return; } 62 public void llShout(UInt16 channelID, string text) { return; }
62 public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } 63 public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; }