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authorMelanie Thielker2008-08-27 22:53:58 +0000
committerMelanie Thielker2008-08-27 22:53:58 +0000
commit5525a3ecb424ce6180198b5f4e440d6d5f065346 (patch)
tree01526d143e42a05d97b5375e9cfbdc9280c7b243 /OpenSim/Region/ScriptEngine/Common
parentRefactor XScriptInstance to IScriptInstance and move into Shared/. Now (diff)
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Thank you, salahazar, for a patch that corrects the behavior of
llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs6
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index a6bb405..3fdfd8a 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
117 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { }); 117 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
118 } 118 }
119 119
120 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 120 public void touch_start(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient)
121 { 121 {
122 // Add to queue for all scripts in ObjectID object 122 // Add to queue for all scripts in ObjectID object
123 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); 123 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
@@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
152 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); 152 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
153 } 153 }
154 154
155 public void touch_end(uint localID, IClientAPI remoteClient) 155 public void touch_end(uint localID, uint originalID, IClientAPI remoteClient)
156 { 156 {
157 // Add to queue for all scripts in ObjectID object 157 // Add to queue for all scripts in ObjectID object
158 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); 158 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
@@ -220,12 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
220 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { }); 220 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { });
221 } 221 }
222 222
223 public void touch(uint localID, LLUUID itemID) 223 public void touch(uint localID, uint originalID, LLUUID itemID)
224 { 224 {
225 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull); 225 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull);
226 } 226 }
227 227
228 public void touch_end(uint localID, LLUUID itemID) 228 public void touch_end(uint localID, uint originalID, LLUUID itemID)
229 { 229 {
230 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); 230 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
231 } 231 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index 9a465f6..41fde02 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -38,12 +38,12 @@ namespace OpenSim.Region.ScriptEngine.Common
38 { 38 {
39 public interface RemoteEvents 39 public interface RemoteEvents
40 { 40 {
41 void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); 41 void touch_start(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient);
42 void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez); 42 void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
43 void OnRemoveScript(uint localID, LLUUID itemID); 43 void OnRemoveScript(uint localID, LLUUID itemID);
44 void state_exit(uint localID); 44 void state_exit(uint localID);
45 void touch(uint localID, LLUUID itemID); 45 void touch(uint localID, uint originalID, LLUUID itemID);
46 void touch_end(uint localID, LLUUID itemID); 46 void touch_end(uint localID, uint originalID, LLUUID itemID);
47 void collision_start(uint localID, ColliderArgs col); 47 void collision_start(uint localID, ColliderArgs col);
48 void collision(uint localID, ColliderArgs col); 48 void collision(uint localID, ColliderArgs col);
49 void collision_end(uint localID, ColliderArgs col); 49 void collision_end(uint localID, ColliderArgs col);