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authorMelanie Thielker2008-07-19 04:05:34 +0000
committerMelanie Thielker2008-07-19 04:05:34 +0000
commitbcf74416a1677584c069e4e0b9acf9015d8c5b6c (patch)
tree8c0b967fafbc21e93974760c0b32a0dd2119b930 /OpenSim/Region/ScriptEngine/Common
parentIntroduce a separate connection string for estates, which defaults to the one gi (diff)
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Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index cbd4db2..682d566 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2600,7 +2600,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2600 2600
2601 if (m_host.ParentGroup.Children.Count > 1) 2601 if (m_host.ParentGroup.Children.Count > 1)
2602 { 2602 {
2603 return m_host.LinkNum + 1; 2603 return m_host.LinkNum;
2604 } 2604 }
2605 else 2605 else
2606 { 2606 {
@@ -2979,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2979 2979
2980 object[] resobj = new object[] 2980 object[] resobj = new object[]
2981 { 2981 {
2982 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) 2982 new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2983 }; 2983 };
2984 2984
2985 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 2985 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@@ -3004,7 +3004,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3004 partItemID = item.ItemID; 3004 partItemID = item.ItemID;
3005 Object[] resobj = new object[] 3005 Object[] resobj = new object[]
3006 { 3006 {
3007 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) 3007 new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
3008 }; 3008 };
3009 3009
3010 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 3010 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@@ -3032,7 +3032,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3032 partItemID = item.ItemID; 3032 partItemID = item.ItemID;
3033 Object[] resobj = new object[] 3033 Object[] resobj = new object[]
3034 { 3034 {
3035 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) 3035 new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
3036 }; 3036 };
3037 3037
3038 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 3038 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@@ -3062,7 +3062,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3062 partItemID = item.ItemID; 3062 partItemID = item.ItemID;
3063 Object[] resobj = new object[] 3063 Object[] resobj = new object[]
3064 { 3064 {
3065 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) 3065 new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
3066 }; 3066 };
3067 3067
3068 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 3068 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@@ -3086,7 +3086,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3086 3086
3087 object[] resobj = new object[] 3087 object[] resobj = new object[]
3088 { 3088 {
3089 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) 3089 new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
3090 }; 3090 };
3091 3091
3092 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 3092 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@@ -3103,7 +3103,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3103 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) 3103 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
3104 { 3104 {
3105 3105
3106 if ((partInst.LinkNum + 1) == linknum) 3106 if ((partInst.LinkNum) == linknum)
3107 { 3107 {
3108 3108
3109 foreach (TaskInventoryItem item in partInst.TaskInventory.Values) 3109 foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
@@ -3114,7 +3114,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3114 partItemID = item.ItemID; 3114 partItemID = item.ItemID;
3115 Object[] resObjDef = new object[] 3115 Object[] resObjDef = new object[]
3116 { 3116 {
3117 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) 3117 new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
3118 }; 3118 };
3119 3119
3120 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 3120 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
@@ -5246,7 +5246,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5246 { 5246 {
5247 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) 5247 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
5248 { 5248 {
5249 if ((partInst.LinkNum + 1) == linknumber) 5249 if ((partInst.LinkNum) == linknumber)
5250 { 5250 {
5251 part = partInst; 5251 part = partInst;
5252 break; 5252 break;