From bcf74416a1677584c069e4e0b9acf9015d8c5b6c Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 19 Jul 2008 04:05:34 +0000 Subject: Fix prim link numbers (Mantis #1781) Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed. --- .../Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index cbd4db2..682d566 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -2600,7 +2600,7 @@ namespace OpenSim.Region.ScriptEngine.Common if (m_host.ParentGroup.Children.Count > 1) { - return m_host.LinkNum + 1; + return m_host.LinkNum; } else { @@ -2979,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Common object[] resobj = new object[] { - new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) + new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( @@ -3004,7 +3004,7 @@ namespace OpenSim.Region.ScriptEngine.Common partItemID = item.ItemID; Object[] resobj = new object[] { - new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) + new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( @@ -3032,7 +3032,7 @@ namespace OpenSim.Region.ScriptEngine.Common partItemID = item.ItemID; Object[] resobj = new object[] { - new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) + new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( @@ -3062,7 +3062,7 @@ namespace OpenSim.Region.ScriptEngine.Common partItemID = item.ItemID; Object[] resobj = new object[] { - new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) + new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( @@ -3086,7 +3086,7 @@ namespace OpenSim.Region.ScriptEngine.Common object[] resobj = new object[] { - new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) + new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( @@ -3103,7 +3103,7 @@ namespace OpenSim.Region.ScriptEngine.Common foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) { - if ((partInst.LinkNum + 1) == linknum) + if ((partInst.LinkNum) == linknum) { foreach (TaskInventoryItem item in partInst.TaskInventory.Values) @@ -3114,7 +3114,7 @@ namespace OpenSim.Region.ScriptEngine.Common partItemID = item.ItemID; Object[] resObjDef = new object[] { - new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) + new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( @@ -5246,7 +5246,7 @@ namespace OpenSim.Region.ScriptEngine.Common { foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) { - if ((partInst.LinkNum + 1) == linknumber) + if ((partInst.LinkNum) == linknumber) { part = partInst; break; -- cgit v1.1