aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
diff options
context:
space:
mode:
authorTedd Hansen2008-02-22 14:09:38 +0000
committerTedd Hansen2008-02-22 14:09:38 +0000
commita43bb10000ca0b58af2f33750ea17cb94bfbad7d (patch)
tree9f913c185d3ee90a3e88507bbd32e7c6bbab0c9d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
parentMaintenance thread in charge of loading/unloading of scripts. 1 thread less p... (diff)
downloadopensim-SC_OLD-a43bb10000ca0b58af2f33750ea17cb94bfbad7d.zip
opensim-SC_OLD-a43bb10000ca0b58af2f33750ea17cb94bfbad7d.tar.gz
opensim-SC_OLD-a43bb10000ca0b58af2f33750ea17cb94bfbad7d.tar.bz2
opensim-SC_OLD-a43bb10000ca0b58af2f33750ea17cb94bfbad7d.tar.xz
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
But, this is totally completely untested. So it probably won't work for another patch or five.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
0 files changed, 0 insertions, 0 deletions