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authorTedd Hansen2008-02-22 16:15:08 +0000
committerTedd Hansen2008-02-22 16:15:08 +0000
commit42bcd76b36621e590e3756526e9550aea7932b14 (patch)
tree63fa2fd08a5c1bf7ac995e6703a678d6743599c1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
parentMinor annoying Exception-bug fixed (diff)
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Bugfixes - wasn't counting threads right++
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index af88183..0458a50 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
96#if DEBUG 96#if DEBUG
97 //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called"); 97 //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called");
98#endif 98#endif
99 PleaseShutdown = true; 99 //PleaseShutdown = true;
100 Thread.Sleep(100); 100 Thread.Sleep(100);
101 try 101 try
102 { 102 {
@@ -130,8 +130,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
130 while (true) 130 while (true)
131 { 131 {
132 System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass 132 System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
133 if (PleaseShutdown) 133 //if (PleaseShutdown)
134 return; 134 // return;
135 135
136 foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) 136 foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
137 { 137 {
@@ -187,14 +187,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
187 } 187 }
188 #endregion 188 #endregion
189 189
190 /// <summary> 190 ///// <summary>
191 /// If set to true then threads and stuff should try to make a graceful exit 191 ///// If set to true then threads and stuff should try to make a graceful exit
192 /// </summary> 192 ///// </summary>
193 public bool PleaseShutdown 193 //public bool PleaseShutdown
194 { 194 //{
195 get { return _PleaseShutdown; } 195 // get { return _PleaseShutdown; }
196 set { _PleaseShutdown = value; } 196 // set { _PleaseShutdown = value; }
197 } 197 //}
198 private bool _PleaseShutdown = false; 198 //private bool _PleaseShutdown = false;
199 } 199 }
200} 200}