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author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
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committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index b8d950a..d77f698 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -27,11 +27,8 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using System.Threading; | 30 | using System.Threading; |
33 | using libsecondlife; | 31 | using libsecondlife; |
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Scenes.Scripting; | 33 | using OpenSim.Region.Environment.Scenes.Scripting; |
37 | 34 | ||
@@ -123,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
123 | EventQueueThread.Priority = MyThreadPriority; | 120 | EventQueueThread.Priority = MyThreadPriority; |
124 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 121 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
125 | EventQueueThread.Start(); | 122 | EventQueueThread.Start(); |
126 | OpenSim.Framework.ThreadTracker.Add(EventQueueThread); | 123 | ThreadTracker.Add(EventQueueThread); |
127 | 124 | ||
128 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P | 125 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P |
129 | if (ThreadCount == int.MaxValue) | 126 | if (ThreadCount == int.MaxValue) |