From fef3b3689492dea63693c964bcdbec9f5137eb5e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 07:09:17 +0000 Subject: * Optimised using statements and namespace references across entire project (this took a while to run). --- .../ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index b8d950a..d77f698 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs @@ -27,11 +27,8 @@ using System; using System.Collections; -using System.Collections.Generic; -using System.Text; using System.Threading; using libsecondlife; -using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes.Scripting; @@ -123,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase EventQueueThread.Priority = MyThreadPriority; EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; EventQueueThread.Start(); - OpenSim.Framework.ThreadTracker.Add(EventQueueThread); + ThreadTracker.Add(EventQueueThread); // Look at this... Don't you wish everyone did that solid coding everywhere? :P if (ThreadCount == int.MaxValue) -- cgit v1.1