diff options
Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 678c3d0..1de010a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -39,7 +39,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
39 | [Serializable] | 39 | [Serializable] |
40 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule | 40 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule |
41 | { | 41 | { |
42 | |||
43 | // | 42 | // |
44 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | 43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". |
45 | // This class needs a bit of explaining: | 44 | // This class needs a bit of explaining: |
@@ -65,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
65 | // We may not want to do it because someone is controlling us and will deliver events to us | 64 | // We may not want to do it because someone is controlling us and will deliver events to us |
66 | if (performHookUp) | 65 | if (performHookUp) |
67 | { | 66 | { |
68 | myScriptEngine.Log.Verbose(myScriptEngine.ScriptEngineName, "Hooking up to server events"); | 67 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); |
69 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 68 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
70 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | 69 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; |
71 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 70 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; |
@@ -78,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
78 | { | 77 | { |
79 | } | 78 | } |
80 | 79 | ||
81 | |||
82 | public void changed(uint localID, uint change) | 80 | public void changed(uint localID, uint change) |
83 | { | 81 | { |
84 | // Add to queue for all scripts in localID, Object pass change. | 82 | // Add to queue for all scripts in localID, Object pass change. |