From 6ed5283bc06a62f38eb517e67b975832b603bf61 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 5 Feb 2008 19:44:27 +0000 Subject: Converted logging to use log4net. Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 678c3d0..1de010a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs @@ -39,7 +39,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase [Serializable] public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule { - // // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". // This class needs a bit of explaining: @@ -65,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase // We may not want to do it because someone is controlling us and will deliver events to us if (performHookUp) { - myScriptEngine.Log.Verbose(myScriptEngine.ScriptEngineName, "Hooking up to server events"); + myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); myScriptEngine.World.EventManager.OnObjectGrab += touch_start; myScriptEngine.World.EventManager.OnRezScript += OnRezScript; myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; @@ -78,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { } - public void changed(uint localID, uint change) { // Add to queue for all scripts in localID, Object pass change. -- cgit v1.1