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authorTedd Hansen2008-02-21 23:43:58 +0000
committerTedd Hansen2008-02-21 23:43:58 +0000
commitf75e418211fa072b03515e19f770ee20ba9a80d6 (patch)
tree22a2338ad41f65fcd563ef9a59daa628469aa46f /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
parent* Fixed an issue where the client thread was aborted before the UDP server se... (diff)
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Fixes to ScriptEngine thread cleanup on destructor
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
index 81e3438..fbdfff8 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
75 if (cmdHandlerThread.IsAlive == true) 75 if (cmdHandlerThread.IsAlive == true)
76 { 76 {
77 cmdHandlerThread.Abort(); 77 cmdHandlerThread.Abort();
78 cmdHandlerThread.Join(); 78 //cmdHandlerThread.Join();
79 } 79 }
80 } 80 }
81 } 81 }