From f75e418211fa072b03515e19f770ee20ba9a80d6 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Thu, 21 Feb 2008 23:43:58 +0000 Subject: Fixes to ScriptEngine thread cleanup on destructor --- .../ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs index 81e3438..fbdfff8 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs @@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase if (cmdHandlerThread.IsAlive == true) { cmdHandlerThread.Abort(); - cmdHandlerThread.Join(); + //cmdHandlerThread.Join(); } } } -- cgit v1.1