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authorSean Dague2007-09-13 11:41:42 +0000
committerSean Dague2007-09-13 11:41:42 +0000
commitafea5f22055fd645e95c4e1dcad01e68716fa049 (patch)
tree73dbc6fff4cba36c559234b66d24c84e00f3f162 /OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
parentadding eol-style attributes on new files (diff)
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remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_Types.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs106
1 files changed, 53 insertions, 53 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index b151d5a..feb8494 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -1,53 +1,53 @@
1using System; 1using System;
2 2
3namespace OpenSim.Region.ScriptEngine.Common 3namespace OpenSim.Region.ScriptEngine.Common
4{ 4{
5 [Serializable] 5 [Serializable]
6 public class LSL_Types 6 public class LSL_Types
7 { 7 {
8 [Serializable] 8 [Serializable]
9 public struct Vector3 9 public struct Vector3
10 { 10 {
11 public double X; 11 public double X;
12 public double Y; 12 public double Y;
13 public double Z; 13 public double Z;
14 14
15 public Vector3(Vector3 vector) 15 public Vector3(Vector3 vector)
16 { 16 {
17 X = (float)vector.X; 17 X = (float)vector.X;
18 Y = (float)vector.Y; 18 Y = (float)vector.Y;
19 Z = (float)vector.Z; 19 Z = (float)vector.Z;
20 } 20 }
21 public Vector3(double x, double y, double z) 21 public Vector3(double x, double y, double z)
22 { 22 {
23 X = x; 23 X = x;
24 Y = y; 24 Y = y;
25 Z = z; 25 Z = z;
26 } 26 }
27 } 27 }
28 [Serializable] 28 [Serializable]
29 public struct Quaternion 29 public struct Quaternion
30 { 30 {
31 public double X; 31 public double X;
32 public double Y; 32 public double Y;
33 public double Z; 33 public double Z;
34 public double R; 34 public double R;
35 35
36 public Quaternion(Quaternion Quat) 36 public Quaternion(Quaternion Quat)
37 { 37 {
38 X = (float)Quat.X; 38 X = (float)Quat.X;
39 Y = (float)Quat.Y; 39 Y = (float)Quat.Y;
40 Z = (float)Quat.Z; 40 Z = (float)Quat.Z;
41 R = (float)Quat.R; 41 R = (float)Quat.R;
42 } 42 }
43 public Quaternion(double x, double y, double z, double r) 43 public Quaternion(double x, double y, double z, double r)
44 { 44 {
45 X = x; 45 X = x;
46 Y = y; 46 Y = y;
47 Z = z; 47 Z = z;
48 R = r; 48 R = r;
49 } 49 }
50 50
51 } 51 }
52 } 52 }
53} 53}