aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
diff options
context:
space:
mode:
authorSean Dague2008-03-28 12:47:03 +0000
committerSean Dague2008-03-28 12:47:03 +0000
commit2eda6a12962e0af23e060d4338e32896ddedf366 (patch)
tree0d6b055f5be5f589cfaa9d5f9f7ae031072e8feb /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
parent* Correct asset type of Lost and Found folder - this might stop it appearing ... (diff)
downloadopensim-SC_OLD-2eda6a12962e0af23e060d4338e32896ddedf366.zip
opensim-SC_OLD-2eda6a12962e0af23e060d4338e32896ddedf366.tar.gz
opensim-SC_OLD-2eda6a12962e0af23e060d4338e32896ddedf366.tar.bz2
opensim-SC_OLD-2eda6a12962e0af23e060d4338e32896ddedf366.tar.xz
From: Michael Osias <mosias@us.ibm.com>
This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs')
0 files changed, 0 insertions, 0 deletions