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authorTedd Hansen2008-04-20 11:58:14 +0000
committerTedd Hansen2008-04-20 11:58:14 +0000
commit16275ca26d0fb6efde878eac5d2d139e25436fae (patch)
tree5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region/ScriptEngine/Common/Executor.cs
parentMoved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff)
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Removed some script engine noise from console
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index f2ec62e..45f7355 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common
80 80
81//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined 81//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
82#if DEBUG 82#if DEBUG
83 Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 83 //Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
84#endif 84#endif
85 // Found 85 // Found
86 ev.Invoke(m_Script, args); 86 ev.Invoke(m_Script, args);