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authorAdam Frisby2008-05-01 15:36:39 +0000
committerAdam Frisby2008-05-01 15:36:39 +0000
commita1c8aa4050b7f7a94e02dd40d8cd456f258b4e2b (patch)
treea71b99297fa2b57f7c53492fe18f48b3d3ad8827 /OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
parentMoving LaunchSLClient source files so build works (2/2) (diff)
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* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs176
1 files changed, 88 insertions, 88 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index 95acd23..9b541c5 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -217,52 +217,52 @@ namespace OpenSim.Region.ScriptEngine.Common
217 return m_LSL_Functions.llRound(f); 217 return m_LSL_Functions.llRound(f);
218 } 218 }
219 219
220 public double llVecMag(LSL_Types.Vector3 v) 220 public double llVecMag(vector v)
221 { 221 {
222 return m_LSL_Functions.llVecMag(v); 222 return m_LSL_Functions.llVecMag(v);
223 } 223 }
224 224
225 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) 225 public vector llVecNorm(vector v)
226 { 226 {
227 return m_LSL_Functions.llVecNorm(v); 227 return m_LSL_Functions.llVecNorm(v);
228 } 228 }
229 229
230 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) 230 public double llVecDist(vector a, vector b)
231 { 231 {
232 return m_LSL_Functions.llVecDist(a, b); 232 return m_LSL_Functions.llVecDist(a, b);
233 } 233 }
234 234
235 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) 235 public vector llRot2Euler(rotation r)
236 { 236 {
237 return m_LSL_Functions.llRot2Euler(r); 237 return m_LSL_Functions.llRot2Euler(r);
238 } 238 }
239 239
240 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) 240 public rotation llEuler2Rot(vector v)
241 { 241 {
242 return m_LSL_Functions.llEuler2Rot(v); 242 return m_LSL_Functions.llEuler2Rot(v);
243 } 243 }
244 244
245 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) 245 public rotation llAxes2Rot(vector fwd, vector left, vector up)
246 { 246 {
247 return m_LSL_Functions.llAxes2Rot(fwd, left, up); 247 return m_LSL_Functions.llAxes2Rot(fwd, left, up);
248 } 248 }
249 249
250 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) 250 public vector llRot2Fwd(rotation r)
251 { 251 {
252 return m_LSL_Functions.llRot2Fwd(r); 252 return m_LSL_Functions.llRot2Fwd(r);
253 } 253 }
254 254
255 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) 255 public vector llRot2Left(rotation r)
256 { 256 {
257 return m_LSL_Functions.llRot2Left(r); 257 return m_LSL_Functions.llRot2Left(r);
258 } 258 }
259 259
260 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) 260 public vector llRot2Up(rotation r)
261 { 261 {
262 return m_LSL_Functions.llRot2Up(r); 262 return m_LSL_Functions.llRot2Up(r);
263 } 263 }
264 264
265 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) 265 public rotation llRotBetween(vector start, vector end)
266 { 266 {
267 return m_LSL_Functions.llRotBetween(start, end); 267 return m_LSL_Functions.llRotBetween(start, end);
268 } 268 }
@@ -340,22 +340,22 @@ namespace OpenSim.Region.ScriptEngine.Common
340 return m_LSL_Functions.llDetectedType(number); 340 return m_LSL_Functions.llDetectedType(number);
341 } 341 }
342 342
343 public LSL_Types.Vector3 llDetectedPos(int number) 343 public vector llDetectedPos(int number)
344 { 344 {
345 return m_LSL_Functions.llDetectedPos(number); 345 return m_LSL_Functions.llDetectedPos(number);
346 } 346 }
347 347
348 public LSL_Types.Vector3 llDetectedVel(int number) 348 public vector llDetectedVel(int number)
349 { 349 {
350 return m_LSL_Functions.llDetectedVel(number); 350 return m_LSL_Functions.llDetectedVel(number);
351 } 351 }
352 352
353 public LSL_Types.Vector3 llDetectedGrab(int number) 353 public vector llDetectedGrab(int number)
354 { 354 {
355 return m_LSL_Functions.llDetectedGrab(number); 355 return m_LSL_Functions.llDetectedGrab(number);
356 } 356 }
357 357
358 public LSL_Types.Quaternion llDetectedRot(int number) 358 public rotation llDetectedRot(int number)
359 { 359 {
360 return m_LSL_Functions.llDetectedRot(number); 360 return m_LSL_Functions.llDetectedRot(number);
361 } 361 }
@@ -378,17 +378,17 @@ namespace OpenSim.Region.ScriptEngine.Common
378 m_LSL_Functions.llDie(); 378 m_LSL_Functions.llDie();
379 } 379 }
380 380
381 public double llGround(LSL_Types.Vector3 offset) 381 public double llGround(vector offset)
382 { 382 {
383 return m_LSL_Functions.llGround(offset); 383 return m_LSL_Functions.llGround(offset);
384 } 384 }
385 385
386 public double llCloud(LSL_Types.Vector3 offset) 386 public double llCloud(vector offset)
387 { 387 {
388 return m_LSL_Functions.llCloud(offset); 388 return m_LSL_Functions.llCloud(offset);
389 } 389 }
390 390
391 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) 391 public vector llWind(vector offset)
392 { 392 {
393 return m_LSL_Functions.llWind(offset); 393 return m_LSL_Functions.llWind(offset);
394 } 394 }
@@ -403,17 +403,17 @@ namespace OpenSim.Region.ScriptEngine.Common
403 return m_LSL_Functions.llGetStatus(status); 403 return m_LSL_Functions.llGetStatus(status);
404 } 404 }
405 405
406 public void llSetScale(LSL_Types.Vector3 scale) 406 public void llSetScale(vector scale)
407 { 407 {
408 m_LSL_Functions.llSetScale(scale); 408 m_LSL_Functions.llSetScale(scale);
409 } 409 }
410 410
411 public LSL_Types.Vector3 llGetScale() 411 public vector llGetScale()
412 { 412 {
413 return m_LSL_Functions.llGetScale(); 413 return m_LSL_Functions.llGetScale();
414 } 414 }
415 415
416 public void llSetColor(LSL_Types.Vector3 color, int face) 416 public void llSetColor(vector color, int face)
417 { 417 {
418 m_LSL_Functions.llSetColor(color, face); 418 m_LSL_Functions.llSetColor(color, face);
419 } 419 }
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Common
428 m_LSL_Functions.llSetAlpha(alpha, face); 428 m_LSL_Functions.llSetAlpha(alpha, face);
429 } 429 }
430 430
431 public LSL_Types.Vector3 llGetColor(int face) 431 public vector llGetColor(int face)
432 { 432 {
433 return m_LSL_Functions.llGetColor(face); 433 return m_LSL_Functions.llGetColor(face);
434 } 434 }
@@ -461,47 +461,47 @@ namespace OpenSim.Region.ScriptEngine.Common
461 // 461 //
462 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 462 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
463 // 463 //
464 public void llSetPos(LSL_Types.Vector3 pos) 464 public void llSetPos(vector pos)
465 { 465 {
466 m_LSL_Functions.llSetPos(pos); 466 m_LSL_Functions.llSetPos(pos);
467 } 467 }
468 468
469 public LSL_Types.Vector3 llGetPos() 469 public vector llGetPos()
470 { 470 {
471 return m_LSL_Functions.llGetPos(); 471 return m_LSL_Functions.llGetPos();
472 } 472 }
473 473
474 public LSL_Types.Vector3 llGetLocalPos() 474 public vector llGetLocalPos()
475 { 475 {
476 return m_LSL_Functions.llGetLocalPos(); 476 return m_LSL_Functions.llGetLocalPos();
477 } 477 }
478 478
479 public void llSetRot(LSL_Types.Quaternion rot) 479 public void llSetRot(rotation rot)
480 { 480 {
481 m_LSL_Functions.llSetRot(rot); 481 m_LSL_Functions.llSetRot(rot);
482 } 482 }
483 483
484 public LSL_Types.Quaternion llGetRot() 484 public rotation llGetRot()
485 { 485 {
486 return m_LSL_Functions.llGetRot(); 486 return m_LSL_Functions.llGetRot();
487 } 487 }
488 488
489 public LSL_Types.Quaternion llGetLocalRot() 489 public rotation llGetLocalRot()
490 { 490 {
491 return m_LSL_Functions.llGetLocalRot(); 491 return m_LSL_Functions.llGetLocalRot();
492 } 492 }
493 493
494 public void llSetForce(LSL_Types.Vector3 force, int local) 494 public void llSetForce(vector force, int local)
495 { 495 {
496 m_LSL_Functions.llSetForce(force, local); 496 m_LSL_Functions.llSetForce(force, local);
497 } 497 }
498 498
499 public LSL_Types.Vector3 llGetForce() 499 public vector llGetForce()
500 { 500 {
501 return m_LSL_Functions.llGetForce(); 501 return m_LSL_Functions.llGetForce();
502 } 502 }
503 503
504 public int llTarget(LSL_Types.Vector3 position, double range) 504 public int llTarget(vector position, double range)
505 { 505 {
506 return m_LSL_Functions.llTarget(position, range); 506 return m_LSL_Functions.llTarget(position, range);
507 } 507 }
@@ -511,7 +511,7 @@ namespace OpenSim.Region.ScriptEngine.Common
511 m_LSL_Functions.llTargetRemove(number); 511 m_LSL_Functions.llTargetRemove(number);
512 } 512 }
513 513
514 public int llRotTarget(LSL_Types.Quaternion rot, double error) 514 public int llRotTarget(rotation rot, double error)
515 { 515 {
516 return m_LSL_Functions.llRotTarget(rot, error); 516 return m_LSL_Functions.llRotTarget(rot, error);
517 } 517 }
@@ -521,7 +521,7 @@ namespace OpenSim.Region.ScriptEngine.Common
521 m_LSL_Functions.llRotTargetRemove(number); 521 m_LSL_Functions.llRotTargetRemove(number);
522 } 522 }
523 523
524 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) 524 public void llMoveToTarget(vector target, double tau)
525 { 525 {
526 m_LSL_Functions.llMoveToTarget(target, tau); 526 m_LSL_Functions.llMoveToTarget(target, tau);
527 } 527 }
@@ -531,7 +531,7 @@ namespace OpenSim.Region.ScriptEngine.Common
531 m_LSL_Functions.llStopMoveToTarget(); 531 m_LSL_Functions.llStopMoveToTarget();
532 } 532 }
533 533
534 public void llApplyImpulse(LSL_Types.Vector3 force, int local) 534 public void llApplyImpulse(vector force, int local)
535 { 535 {
536 m_LSL_Functions.llApplyImpulse(force, local); 536 m_LSL_Functions.llApplyImpulse(force, local);
537 } 537 }
@@ -539,37 +539,37 @@ namespace OpenSim.Region.ScriptEngine.Common
539 // 539 //
540 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 540 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
541 // 541 //
542 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) 542 public void llApplyRotationalImpulse(vector force, int local)
543 { 543 {
544 m_LSL_Functions.llApplyRotationalImpulse(force, local); 544 m_LSL_Functions.llApplyRotationalImpulse(force, local);
545 } 545 }
546 546
547 public void llSetTorque(LSL_Types.Vector3 torque, int local) 547 public void llSetTorque(vector torque, int local)
548 { 548 {
549 m_LSL_Functions.llSetTorque(torque, local); 549 m_LSL_Functions.llSetTorque(torque, local);
550 } 550 }
551 551
552 public LSL_Types.Vector3 llGetTorque() 552 public vector llGetTorque()
553 { 553 {
554 return m_LSL_Functions.llGetTorque(); 554 return m_LSL_Functions.llGetTorque();
555 } 555 }
556 556
557 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) 557 public void llSetForceAndTorque(vector force, vector torque, int local)
558 { 558 {
559 m_LSL_Functions.llSetForceAndTorque(force, torque, local); 559 m_LSL_Functions.llSetForceAndTorque(force, torque, local);
560 } 560 }
561 561
562 public LSL_Types.Vector3 llGetVel() 562 public vector llGetVel()
563 { 563 {
564 return m_LSL_Functions.llGetVel(); 564 return m_LSL_Functions.llGetVel();
565 } 565 }
566 566
567 public LSL_Types.Vector3 llGetAccel() 567 public vector llGetAccel()
568 { 568 {
569 return m_LSL_Functions.llGetAccel(); 569 return m_LSL_Functions.llGetAccel();
570 } 570 }
571 571
572 public LSL_Types.Vector3 llGetOmega() 572 public vector llGetOmega()
573 { 573 {
574 return m_LSL_Functions.llGetOmega(); 574 return m_LSL_Functions.llGetOmega();
575 } 575 }
@@ -697,12 +697,12 @@ namespace OpenSim.Region.ScriptEngine.Common
697 m_LSL_Functions.llMakeFire(); 697 m_LSL_Functions.llMakeFire();
698 } 698 }
699 699
700 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) 700 public void llRezObject(string inventory, vector pos, rotation rot, int param)
701 { 701 {
702 m_LSL_Functions.llRezObject(inventory, pos, rot, param); 702 m_LSL_Functions.llRezObject(inventory, pos, rot, param);
703 } 703 }
704 704
705 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) 705 public void llLookAt(vector target, double strength, double damping)
706 { 706 {
707 m_LSL_Functions.llLookAt(target, strength, damping); 707 m_LSL_Functions.llLookAt(target, strength, damping);
708 } 708 }
@@ -815,7 +815,7 @@ namespace OpenSim.Region.ScriptEngine.Common
815 m_LSL_Functions.llSoundPreload(); 815 m_LSL_Functions.llSoundPreload();
816 } 816 }
817 817
818 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) 818 public void llRotLookAt(rotation target, double strength, double damping)
819 { 819 {
820 m_LSL_Functions.llRotLookAt(target, strength, damping); 820 m_LSL_Functions.llRotLookAt(target, strength, damping);
821 } 821 }
@@ -848,7 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Common
848 m_LSL_Functions.llStopPointAt(); 848 m_LSL_Functions.llStopPointAt();
849 } 849 }
850 850
851 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) 851 public void llTargetOmega(vector axis, double spinrate, double gain)
852 { 852 {
853 m_LSL_Functions.llTargetOmega(axis, spinrate, gain); 853 m_LSL_Functions.llTargetOmega(axis, spinrate, gain);
854 } 854 }
@@ -858,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Common
858 return m_LSL_Functions.llGetStartParameter(); 858 return m_LSL_Functions.llGetStartParameter();
859 } 859 }
860 860
861 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) 861 public void llGodLikeRezObject(string inventory, vector pos)
862 { 862 {
863 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 863 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
864 } 864 }
@@ -883,7 +883,7 @@ namespace OpenSim.Region.ScriptEngine.Common
883 return m_LSL_Functions.llGetLinkNumber(); 883 return m_LSL_Functions.llGetLinkNumber();
884 } 884 }
885 885
886 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) 886 public void llSetLinkColor(int linknumber, vector color, int face)
887 { 887 {
888 m_LSL_Functions.llSetLinkColor(linknumber, color, face); 888 m_LSL_Functions.llSetLinkColor(linknumber, color, face);
889 } 889 }
@@ -946,12 +946,12 @@ namespace OpenSim.Region.ScriptEngine.Common
946 m_LSL_Functions.llRemoveInventory(item); 946 m_LSL_Functions.llRemoveInventory(item);
947 } 947 }
948 948
949 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) 949 public void llSetText(string text, vector color, double alpha)
950 { 950 {
951 m_LSL_Functions.llSetText(text, color, alpha); 951 m_LSL_Functions.llSetText(text, color, alpha);
952 } 952 }
953 953
954 public double llWater(LSL_Types.Vector3 offset) 954 public double llWater(vector offset)
955 { 955 {
956 return m_LSL_Functions.llWater(offset); 956 return m_LSL_Functions.llWater(offset);
957 } 957 }
@@ -1011,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1011 m_LSL_Functions.llMessageLinked(linknum, num, str, id); 1011 m_LSL_Functions.llMessageLinked(linknum, num, str, id);
1012 } 1012 }
1013 1013
1014 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) 1014 public void llPushObject(string target, vector impulse, vector ang_impulse, int local)
1015 { 1015 {
1016 m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); 1016 m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local);
1017 } 1017 }
@@ -1034,17 +1034,17 @@ namespace OpenSim.Region.ScriptEngine.Common
1034 // 1034 //
1035 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1035 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1036 // 1036 //
1037 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) 1037 public rotation llAxisAngle2Rot(vector axis, double angle)
1038 { 1038 {
1039 return m_LSL_Functions.llAxisAngle2Rot(axis, angle); 1039 return m_LSL_Functions.llAxisAngle2Rot(axis, angle);
1040 } 1040 }
1041 1041
1042 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) 1042 public vector llRot2Axis(rotation rot)
1043 { 1043 {
1044 return m_LSL_Functions.llRot2Axis(rot); 1044 return m_LSL_Functions.llRot2Axis(rot);
1045 } 1045 }
1046 1046
1047 public double llRot2Angle(LSL_Types.Quaternion rot) 1047 public double llRot2Angle(rotation rot)
1048 { 1048 {
1049 return m_LSL_Functions.llRot2Angle(rot); 1049 return m_LSL_Functions.llRot2Angle(rot);
1050 } 1050 }
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1059 return m_LSL_Functions.llAsin(val); 1059 return m_LSL_Functions.llAsin(val);
1060 } 1060 }
1061 1061
1062 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) 1062 public double llAngleBetween(rotation a, rotation b)
1063 { 1063 {
1064 return m_LSL_Functions.llAngleBetween(a, b); 1064 return m_LSL_Functions.llAngleBetween(a, b);
1065 } 1065 }
@@ -1074,17 +1074,17 @@ namespace OpenSim.Region.ScriptEngine.Common
1074 m_LSL_Functions.llAllowInventoryDrop(add); 1074 m_LSL_Functions.llAllowInventoryDrop(add);
1075 } 1075 }
1076 1076
1077 public LSL_Types.Vector3 llGetSunDirection() 1077 public vector llGetSunDirection()
1078 { 1078 {
1079 return m_LSL_Functions.llGetSunDirection(); 1079 return m_LSL_Functions.llGetSunDirection();
1080 } 1080 }
1081 1081
1082 public LSL_Types.Vector3 llGetTextureOffset(int face) 1082 public vector llGetTextureOffset(int face)
1083 { 1083 {
1084 return m_LSL_Functions.llGetTextureOffset(face); 1084 return m_LSL_Functions.llGetTextureOffset(face);
1085 } 1085 }
1086 1086
1087 public LSL_Types.Vector3 llGetTextureScale(int side) 1087 public vector llGetTextureScale(int side)
1088 { 1088 {
1089 return m_LSL_Functions.llGetTextureScale(side); 1089 return m_LSL_Functions.llGetTextureScale(side);
1090 } 1090 }
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1104 return m_LSL_Functions.llGetOwnerKey(id); 1104 return m_LSL_Functions.llGetOwnerKey(id);
1105 } 1105 }
1106 1106
1107 public LSL_Types.Vector3 llGetCenterOfMass() 1107 public vector llGetCenterOfMass()
1108 { 1108 {
1109 return m_LSL_Functions.llGetCenterOfMass(); 1109 return m_LSL_Functions.llGetCenterOfMass();
1110 } 1110 }
@@ -1142,12 +1142,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1142 return m_LSL_Functions.llList2Key(src, index); 1142 return m_LSL_Functions.llList2Key(src, index);
1143 } 1143 }
1144 1144
1145 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) 1145 public vector llList2Vector(LSL_Types.list src, int index)
1146 { 1146 {
1147 return m_LSL_Functions.llList2Vector(src, index); 1147 return m_LSL_Functions.llList2Vector(src, index);
1148 } 1148 }
1149 1149
1150 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) 1150 public rotation llList2Rot(LSL_Types.list src, int index)
1151 { 1151 {
1152 return m_LSL_Functions.llList2Rot(src, index); 1152 return m_LSL_Functions.llList2Rot(src, index);
1153 } 1153 }
@@ -1187,7 +1187,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1187 return m_LSL_Functions.llList2ListStrided(src, start, end, stride); 1187 return m_LSL_Functions.llList2ListStrided(src, start, end, stride);
1188 } 1188 }
1189 1189
1190 public LSL_Types.Vector3 llGetRegionCorner() 1190 public vector llGetRegionCorner()
1191 { 1191 {
1192 return m_LSL_Functions.llGetRegionCorner(); 1192 return m_LSL_Functions.llGetRegionCorner();
1193 } 1193 }
@@ -1217,7 +1217,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1217 return m_LSL_Functions.llGetDate(); 1217 return m_LSL_Functions.llGetDate();
1218 } 1218 }
1219 1219
1220 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) 1220 public int llEdgeOfWorld(vector pos, vector dir)
1221 { 1221 {
1222 return m_LSL_Functions.llEdgeOfWorld(pos, dir); 1222 return m_LSL_Functions.llEdgeOfWorld(pos, dir);
1223 } 1223 }
@@ -1255,7 +1255,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1255 m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); 1255 m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate);
1256 } 1256 }
1257 1257
1258 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) 1258 public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
1259 { 1259 {
1260 m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); 1260 m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west);
1261 } 1261 }
@@ -1275,7 +1275,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1275 return m_LSL_Functions.llOverMyLand(id); 1275 return m_LSL_Functions.llOverMyLand(id);
1276 } 1276 }
1277 1277
1278 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) 1278 public string llGetLandOwnerAt(vector pos)
1279 { 1279 {
1280 return m_LSL_Functions.llGetLandOwnerAt(pos); 1280 return m_LSL_Functions.llGetLandOwnerAt(pos);
1281 } 1281 }
@@ -1285,7 +1285,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1285 return m_LSL_Functions.llGetNotecardLine(name, line); 1285 return m_LSL_Functions.llGetNotecardLine(name, line);
1286 } 1286 }
1287 1287
1288 public LSL_Types.Vector3 llGetAgentSize(string id) 1288 public vector llGetAgentSize(string id)
1289 { 1289 {
1290 return m_LSL_Functions.llGetAgentSize(id); 1290 return m_LSL_Functions.llGetAgentSize(id);
1291 } 1291 }
@@ -1300,17 +1300,17 @@ namespace OpenSim.Region.ScriptEngine.Common
1300 m_LSL_Functions.llUnSit(id); 1300 m_LSL_Functions.llUnSit(id);
1301 } 1301 }
1302 1302
1303 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) 1303 public vector llGroundSlope(vector offset)
1304 { 1304 {
1305 return m_LSL_Functions.llGroundSlope(offset); 1305 return m_LSL_Functions.llGroundSlope(offset);
1306 } 1306 }
1307 1307
1308 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) 1308 public vector llGroundNormal(vector offset)
1309 { 1309 {
1310 return m_LSL_Functions.llGroundNormal(offset); 1310 return m_LSL_Functions.llGroundNormal(offset);
1311 } 1311 }
1312 1312
1313 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) 1313 public vector llGroundContour(vector offset)
1314 { 1314 {
1315 return m_LSL_Functions.llGroundContour(offset); 1315 return m_LSL_Functions.llGroundContour(offset);
1316 } 1316 }
@@ -1368,12 +1368,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1368 m_LSL_Functions.llSetVehicledoubleParam(param, value); 1368 m_LSL_Functions.llSetVehicledoubleParam(param, value);
1369 } 1369 }
1370 1370
1371 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) 1371 public void llSetVehicleVectorParam(int param, vector vec)
1372 { 1372 {
1373 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1373 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1374 } 1374 }
1375 1375
1376 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) 1376 public void llSetVehicleRotationParam(int param, rotation rot)
1377 { 1377 {
1378 m_LSL_Functions.llSetVehicleRotationParam(param, rot); 1378 m_LSL_Functions.llSetVehicleRotationParam(param, rot);
1379 } 1379 }
@@ -1388,7 +1388,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1388 m_LSL_Functions.llRemoveVehicleFlags(flags); 1388 m_LSL_Functions.llRemoveVehicleFlags(flags);
1389 } 1389 }
1390 1390
1391 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) 1391 public void llSitTarget(vector offset, rotation rot)
1392 { 1392 {
1393 m_LSL_Functions.llSitTarget(offset, rot); 1393 m_LSL_Functions.llSitTarget(offset, rot);
1394 } 1394 }
@@ -1413,12 +1413,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1413 m_LSL_Functions.llSetSitText(text); 1413 m_LSL_Functions.llSetSitText(text);
1414 } 1414 }
1415 1415
1416 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) 1416 public void llSetCameraEyeOffset(vector offset)
1417 { 1417 {
1418 m_LSL_Functions.llSetCameraEyeOffset(offset); 1418 m_LSL_Functions.llSetCameraEyeOffset(offset);
1419 } 1419 }
1420 1420
1421 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) 1421 public void llSetCameraAtOffset(vector offset)
1422 { 1422 {
1423 m_LSL_Functions.llSetCameraAtOffset(offset); 1423 m_LSL_Functions.llSetCameraAtOffset(offset);
1424 } 1424 }
@@ -1428,7 +1428,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1428 return m_LSL_Functions.llDumpList2String(src, seperator); 1428 return m_LSL_Functions.llDumpList2String(src, seperator);
1429 } 1429 }
1430 1430
1431 public int llScriptDanger(LSL_Types.Vector3 pos) 1431 public int llScriptDanger(vector pos)
1432 { 1432 {
1433 return m_LSL_Functions.llScriptDanger(pos); 1433 return m_LSL_Functions.llScriptDanger(pos);
1434 } 1434 }
@@ -1545,12 +1545,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1545 m_LSL_Functions.llSetParcelMusicURL(url); 1545 m_LSL_Functions.llSetParcelMusicURL(url);
1546 } 1546 }
1547 1547
1548 public LSL_Types.Vector3 llGetRootPosition() 1548 public vector llGetRootPosition()
1549 { 1549 {
1550 return m_LSL_Functions.llGetRootPosition(); 1550 return m_LSL_Functions.llGetRootPosition();
1551 } 1551 }
1552 1552
1553 public LSL_Types.Quaternion llGetRootRotation() 1553 public rotation llGetRootRotation()
1554 { 1554 {
1555 return m_LSL_Functions.llGetRootRotation(); 1555 return m_LSL_Functions.llGetRootRotation();
1556 } 1556 }
@@ -1595,7 +1595,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1595 return m_LSL_Functions.llGetBoundingBox(obj); 1595 return m_LSL_Functions.llGetBoundingBox(obj);
1596 } 1596 }
1597 1597
1598 public LSL_Types.Vector3 llGetGeometricCenter() 1598 public vector llGetGeometricCenter()
1599 { 1599 {
1600 return m_LSL_Functions.llGetGeometricCenter(); 1600 return m_LSL_Functions.llGetGeometricCenter();
1601 } 1601 }
@@ -1628,7 +1628,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1628 return m_LSL_Functions.llGetSimulatorHostname(); 1628 return m_LSL_Functions.llGetSimulatorHostname();
1629 } 1629 }
1630 1630
1631 public void llSetLocalRot(LSL_Types.Quaternion rot) 1631 public void llSetLocalRot(rotation rot)
1632 { 1632 {
1633 m_LSL_Functions.llSetLocalRot(rot); 1633 m_LSL_Functions.llSetLocalRot(rot);
1634 } 1634 }
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1638 return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); 1638 return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers);
1639 } 1639 }
1640 1640
1641 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) 1641 public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param)
1642 { 1642 {
1643 m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); 1643 m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param);
1644 } 1644 }
@@ -1726,12 +1726,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1726 m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); 1726 m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons);
1727 } 1727 }
1728 1728
1729 public LSL_Types.Vector3 llGetCameraPos() 1729 public vector llGetCameraPos()
1730 { 1730 {
1731 return m_LSL_Functions.llGetCameraPos(); 1731 return m_LSL_Functions.llGetCameraPos();
1732 } 1732 }
1733 1733
1734 public LSL_Types.Quaternion llGetCameraRot() 1734 public rotation llGetCameraRot()
1735 { 1735 {
1736 return m_LSL_Functions.llGetCameraRot(); 1736 return m_LSL_Functions.llGetCameraRot();
1737 } 1737 }
@@ -1756,7 +1756,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1756 return m_LSL_Functions.llUnescapeURL(url); 1756 return m_LSL_Functions.llUnescapeURL(url);
1757 } 1757 }
1758 1758
1759 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) 1759 public void llMapDestination(string simname, vector pos, vector look_at)
1760 { 1760 {
1761 m_LSL_Functions.llMapDestination(simname, pos, look_at); 1761 m_LSL_Functions.llMapDestination(simname, pos, look_at);
1762 } 1762 }
@@ -1796,7 +1796,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1796 return m_LSL_Functions.llGetUnixTime(); 1796 return m_LSL_Functions.llGetUnixTime();
1797 } 1797 }
1798 1798
1799 public int llGetParcelFlags(LSL_Types.Vector3 pos) 1799 public int llGetParcelFlags(vector pos)
1800 { 1800 {
1801 return m_LSL_Functions.llGetParcelFlags(pos); 1801 return m_LSL_Functions.llGetParcelFlags(pos);
1802 } 1802 }
@@ -1826,12 +1826,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1826 m_LSL_Functions.llResetLandPassList(); 1826 m_LSL_Functions.llResetLandPassList();
1827 } 1827 }
1828 1828
1829 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) 1829 public int llGetParcelPrimCount(vector pos, int category, int sim_wide)
1830 { 1830 {
1831 return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); 1831 return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide);
1832 } 1832 }
1833 1833
1834 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) 1834 public LSL_Types.list llGetParcelPrimOwners(vector pos)
1835 { 1835 {
1836 return m_LSL_Functions.llGetParcelPrimOwners(pos); 1836 return m_LSL_Functions.llGetParcelPrimOwners(pos);
1837 } 1837 }
@@ -1844,12 +1844,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1844 // 1844 //
1845 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1845 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1846 // 1846 //
1847 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) 1847 public int llGetParcelMaxPrims(vector pos, int sim_wide)
1848 { 1848 {
1849 return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); 1849 return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide);
1850 } 1850 }
1851 1851
1852 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) 1852 public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param)
1853 { 1853 {
1854 return m_LSL_Functions.llGetParcelDetails(pos, param); 1854 return m_LSL_Functions.llGetParcelDetails(pos, param);
1855 } 1855 }
@@ -2387,7 +2387,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2387 public const int OBJECT_CREATOR = 8; 2387 public const int OBJECT_CREATOR = 8;
2388 2388
2389 // Can not be public const? 2389 // Can not be public const?
2390 public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0.0, 0.0, 0.0); 2390 public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
2391 public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0.0, 0, 0.0, 1.0); 2391 public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
2392 } 2392 }
2393} 2393}