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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
---|---|---|
committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/RegionCombinerModule | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Region/RegionCombinerModule')
10 files changed, 0 insertions, 1975 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs b/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs deleted file mode 100644 index 085eb59..0000000 --- a/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs +++ /dev/null | |||
@@ -1,33 +0,0 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // General Information about an assembly is controlled through the following | ||
6 | // set of attributes. Change these attribute values to modify the information | ||
7 | // associated with an assembly. | ||
8 | [assembly: AssemblyTitle("OpenSim.Region.RegionCombinerModule")] | ||
9 | [assembly: AssemblyDescription("")] | ||
10 | [assembly: AssemblyConfiguration("")] | ||
11 | [assembly: AssemblyCompany("http://opensimulator.org")] | ||
12 | [assembly: AssemblyProduct("OpenSim")] | ||
13 | [assembly: AssemblyCopyright("OpenSimulator developers")] | ||
14 | [assembly: AssemblyTrademark("")] | ||
15 | [assembly: AssemblyCulture("")] | ||
16 | |||
17 | // Setting ComVisible to false makes the types in this assembly not visible | ||
18 | // to COM components. If you need to access a type in this assembly from | ||
19 | // COM, set the ComVisible attribute to true on that type. | ||
20 | [assembly: ComVisible(false)] | ||
21 | |||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
23 | [assembly: Guid("73c166d2-c9d8-4ab8-af4e-89c41b4b58a9")] | ||
24 | |||
25 | // Version information for an assembly consists of the following four values: | ||
26 | // | ||
27 | // Major Version | ||
28 | // Minor Version | ||
29 | // Build Number | ||
30 | // Revision | ||
31 | // | ||
32 | [assembly: AssemblyVersion("0.7.5.*")] | ||
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs deleted file mode 100644 index 721d396..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs +++ /dev/null | |||
@@ -1,94 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.RegionCombinerModule | ||
34 | { | ||
35 | public class RegionCombinerClientEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); | ||
39 | private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID, | ||
40 | RegionCombinerIndividualEventForwarder>(); | ||
41 | |||
42 | public RegionCombinerClientEventForwarder(RegionConnections rootScene) | ||
43 | { | ||
44 | m_rootScene = rootScene.RegionScene; | ||
45 | } | ||
46 | |||
47 | public void AddSceneToEventForwarding(Scene virtualScene) | ||
48 | { | ||
49 | lock (m_virtScene) | ||
50 | { | ||
51 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
52 | { | ||
53 | m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; | ||
54 | } | ||
55 | else | ||
56 | { | ||
57 | m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | lock (m_forwarders) | ||
62 | { | ||
63 | // TODO: Fix this to unregister if this happens | ||
64 | if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
65 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
66 | |||
67 | RegionCombinerIndividualEventForwarder forwarder = | ||
68 | new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); | ||
69 | m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); | ||
70 | |||
71 | virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; | ||
72 | virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public void RemoveSceneFromEventForwarding (Scene virtualScene) | ||
77 | { | ||
78 | lock (m_forwarders) | ||
79 | { | ||
80 | RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; | ||
81 | virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; | ||
82 | virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; | ||
83 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
84 | } | ||
85 | lock (m_virtScene) | ||
86 | { | ||
87 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
88 | { | ||
89 | m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs deleted file mode 100644 index f424e7f..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs +++ /dev/null | |||
@@ -1,137 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
32 | using OpenSim.Region.CoreModules.Avatar.Gods; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.RegionCombinerModule | ||
37 | { | ||
38 | public class RegionCombinerIndividualEventForwarder | ||
39 | { | ||
40 | private Scene m_rootScene; | ||
41 | private Scene m_virtScene; | ||
42 | |||
43 | public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) | ||
44 | { | ||
45 | m_rootScene = rootScene; | ||
46 | m_virtScene = virtScene; | ||
47 | } | ||
48 | |||
49 | public void ClientConnect(IClientAPI client) | ||
50 | { | ||
51 | m_virtScene.UnSubscribeToClientPrimEvents(client); | ||
52 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); | ||
53 | m_virtScene.UnSubscribeToClientInventoryEvents(client); | ||
54 | ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client); | ||
55 | //m_virtScene.UnSubscribeToClientTeleportEvents(client); | ||
56 | m_virtScene.UnSubscribeToClientScriptEvents(client); | ||
57 | |||
58 | IGodsModule virtGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>(); | ||
59 | if (virtGodsModule != null) | ||
60 | ((GodsModule)virtGodsModule).UnsubscribeFromClientEvents(client); | ||
61 | |||
62 | m_virtScene.UnSubscribeToClientNetworkEvents(client); | ||
63 | |||
64 | m_rootScene.SubscribeToClientPrimEvents(client); | ||
65 | client.OnAddPrim += LocalAddNewPrim; | ||
66 | client.OnRezObject += LocalRezObject; | ||
67 | |||
68 | m_rootScene.SubscribeToClientInventoryEvents(client); | ||
69 | ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client); | ||
70 | //m_rootScene.SubscribeToClientTeleportEvents(client); | ||
71 | m_rootScene.SubscribeToClientScriptEvents(client); | ||
72 | |||
73 | IGodsModule rootGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>(); | ||
74 | if (rootGodsModule != null) | ||
75 | ((GodsModule)rootGodsModule).UnsubscribeFromClientEvents(client); | ||
76 | |||
77 | m_rootScene.SubscribeToClientNetworkEvents(client); | ||
78 | } | ||
79 | |||
80 | public void ClientClosed(UUID clientid, Scene scene) | ||
81 | { | ||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// Fixes position based on the region the Rez event came in on | ||
86 | /// </summary> | ||
87 | /// <param name="remoteclient"></param> | ||
88 | /// <param name="itemid"></param> | ||
89 | /// <param name="rayend"></param> | ||
90 | /// <param name="raystart"></param> | ||
91 | /// <param name="raytargetid"></param> | ||
92 | /// <param name="bypassraycast"></param> | ||
93 | /// <param name="rayendisintersection"></param> | ||
94 | /// <param name="rezselected"></param> | ||
95 | /// <param name="removeitem"></param> | ||
96 | /// <param name="fromtaskid"></param> | ||
97 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, | ||
98 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | ||
99 | UUID fromtaskid) | ||
100 | { | ||
101 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
102 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
103 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
104 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
105 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
106 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
107 | |||
108 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, | ||
109 | rayendisintersection, rezselected, removeitem, fromtaskid); | ||
110 | } | ||
111 | /// <summary> | ||
112 | /// Fixes position based on the region the AddPrimShape event came in on | ||
113 | /// </summary> | ||
114 | /// <param name="ownerid"></param> | ||
115 | /// <param name="groupid"></param> | ||
116 | /// <param name="rayend"></param> | ||
117 | /// <param name="rot"></param> | ||
118 | /// <param name="shape"></param> | ||
119 | /// <param name="bypassraycast"></param> | ||
120 | /// <param name="raystart"></param> | ||
121 | /// <param name="raytargetid"></param> | ||
122 | /// <param name="rayendisintersection"></param> | ||
123 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, | ||
124 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | ||
125 | byte rayendisintersection) | ||
126 | { | ||
127 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
128 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
129 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
130 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
131 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
132 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
133 | m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, | ||
134 | rayendisintersection); | ||
135 | } | ||
136 | } | ||
137 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs deleted file mode 100644 index a133e51..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs +++ /dev/null | |||
@@ -1,175 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.CoreModules.World.Land; | ||
34 | |||
35 | namespace OpenSim.Region.RegionCombinerModule | ||
36 | { | ||
37 | public class RegionCombinerLargeLandChannel : ILandChannel | ||
38 | { | ||
39 | // private static readonly ILog m_log = | ||
40 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | private RegionData RegData; | ||
42 | private ILandChannel RootRegionLandChannel; | ||
43 | private readonly List<RegionData> RegionConnections; | ||
44 | |||
45 | #region ILandChannel Members | ||
46 | |||
47 | public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, | ||
48 | List<RegionData> regionConnections) | ||
49 | { | ||
50 | RegData = regData; | ||
51 | RootRegionLandChannel = rootRegionLandChannel; | ||
52 | RegionConnections = regionConnections; | ||
53 | } | ||
54 | |||
55 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | ||
56 | { | ||
57 | //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); | ||
58 | return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); | ||
59 | } | ||
60 | |||
61 | public List<ILandObject> AllParcels() | ||
62 | { | ||
63 | return RootRegionLandChannel.AllParcels(); | ||
64 | } | ||
65 | |||
66 | public void Clear(bool setupDefaultParcel) | ||
67 | { | ||
68 | RootRegionLandChannel.Clear(setupDefaultParcel); | ||
69 | } | ||
70 | |||
71 | public ILandObject GetLandObject(int x, int y) | ||
72 | { | ||
73 | //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); | ||
74 | |||
75 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
76 | { | ||
77 | return RootRegionLandChannel.GetLandObject(x, y); | ||
78 | } | ||
79 | else | ||
80 | { | ||
81 | int offsetX = (x / (int)Constants.RegionSize); | ||
82 | int offsetY = (y / (int)Constants.RegionSize); | ||
83 | offsetX *= (int)Constants.RegionSize; | ||
84 | offsetY *= (int)Constants.RegionSize; | ||
85 | |||
86 | foreach (RegionData regionData in RegionConnections) | ||
87 | { | ||
88 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
89 | { | ||
90 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
91 | } | ||
92 | } | ||
93 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
94 | obj.LandData.Name = "NO LAND"; | ||
95 | return obj; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public ILandObject GetLandObject(int localID) | ||
100 | { | ||
101 | return RootRegionLandChannel.GetLandObject(localID); | ||
102 | } | ||
103 | |||
104 | public ILandObject GetLandObject(float x, float y) | ||
105 | { | ||
106 | //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); | ||
107 | |||
108 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
109 | { | ||
110 | return RootRegionLandChannel.GetLandObject(x, y); | ||
111 | } | ||
112 | else | ||
113 | { | ||
114 | int offsetX = (int)(x/(int) Constants.RegionSize); | ||
115 | int offsetY = (int)(y/(int) Constants.RegionSize); | ||
116 | offsetX *= (int) Constants.RegionSize; | ||
117 | offsetY *= (int) Constants.RegionSize; | ||
118 | |||
119 | foreach (RegionData regionData in RegionConnections) | ||
120 | { | ||
121 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
122 | { | ||
123 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
124 | } | ||
125 | } | ||
126 | |||
127 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
128 | obj.LandData.Name = "NO LAND"; | ||
129 | return obj; | ||
130 | } | ||
131 | } | ||
132 | |||
133 | public bool IsForcefulBansAllowed() | ||
134 | { | ||
135 | return RootRegionLandChannel.IsForcefulBansAllowed(); | ||
136 | } | ||
137 | |||
138 | public void UpdateLandObject(int localID, LandData data) | ||
139 | { | ||
140 | RootRegionLandChannel.UpdateLandObject(localID, data); | ||
141 | } | ||
142 | |||
143 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | ||
144 | { | ||
145 | RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id); | ||
146 | } | ||
147 | |||
148 | public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | ||
149 | { | ||
150 | RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id); | ||
151 | } | ||
152 | |||
153 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | ||
154 | { | ||
155 | RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); | ||
156 | } | ||
157 | |||
158 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | ||
159 | { | ||
160 | RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); | ||
161 | } | ||
162 | |||
163 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | ||
164 | { | ||
165 | RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); | ||
166 | } | ||
167 | |||
168 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | ||
169 | { | ||
170 | RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | ||
171 | } | ||
172 | |||
173 | #endregion | ||
174 | } | ||
175 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs deleted file mode 100644 index 905540d..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ /dev/null | |||
@@ -1,1076 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Client; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | using Mono.Addins; | ||
41 | |||
42 | namespace OpenSim.Region.RegionCombinerModule | ||
43 | { | ||
44 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | public string Name | ||
49 | { | ||
50 | get { return "RegionCombinerModule"; } | ||
51 | } | ||
52 | |||
53 | public Type ReplaceableInterface | ||
54 | { | ||
55 | get { return null; } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Is this module enabled? | ||
60 | /// </summary> | ||
61 | private bool m_combineContiguousRegions = false; | ||
62 | |||
63 | /// <summary> | ||
64 | /// This holds the root regions for the megaregions. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// Usually there is only ever one megaregion (and hence only one entry here). | ||
68 | /// </remarks> | ||
69 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | ||
70 | |||
71 | /// <summary> | ||
72 | /// The scenes that comprise the megaregion. | ||
73 | /// </summary> | ||
74 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | ||
75 | |||
76 | public void Initialise(IConfigSource source) | ||
77 | { | ||
78 | IConfig myConfig = source.Configs["Startup"]; | ||
79 | m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false); | ||
80 | |||
81 | MainConsole.Instance.Commands.AddCommand( | ||
82 | "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", | ||
83 | "Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions", | ||
84 | FixPhantoms); | ||
85 | } | ||
86 | |||
87 | public void Close() | ||
88 | { | ||
89 | } | ||
90 | |||
91 | public void AddRegion(Scene scene) | ||
92 | { | ||
93 | if (m_combineContiguousRegions) | ||
94 | scene.RegisterModuleInterface<IRegionCombinerModule>(this); | ||
95 | } | ||
96 | |||
97 | public void RemoveRegion(Scene scene) | ||
98 | { | ||
99 | lock (m_startingScenes) | ||
100 | m_startingScenes.Remove(scene.RegionInfo.originRegionID); | ||
101 | } | ||
102 | |||
103 | public void RegionLoaded(Scene scene) | ||
104 | { | ||
105 | lock (m_startingScenes) | ||
106 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
107 | |||
108 | if (m_combineContiguousRegions) | ||
109 | { | ||
110 | RegionLoadedDoWork(scene); | ||
111 | |||
112 | scene.EventManager.OnNewPresence += NewPresence; | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public bool IsRootForMegaregion(UUID regionId) | ||
117 | { | ||
118 | lock (m_regions) | ||
119 | return m_regions.ContainsKey(regionId); | ||
120 | } | ||
121 | |||
122 | public Vector2 GetSizeOfMegaregion(UUID regionId) | ||
123 | { | ||
124 | lock (m_regions) | ||
125 | { | ||
126 | if (m_regions.ContainsKey(regionId)) | ||
127 | { | ||
128 | RegionConnections rootConn = m_regions[regionId]; | ||
129 | |||
130 | return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | throw new Exception(string.Format("Region with id {0} not found", regionId)); | ||
135 | } | ||
136 | |||
137 | private void NewPresence(ScenePresence presence) | ||
138 | { | ||
139 | if (presence.IsChildAgent) | ||
140 | { | ||
141 | byte[] throttleData; | ||
142 | |||
143 | try | ||
144 | { | ||
145 | throttleData = presence.ControllingClient.GetThrottlesPacked(1); | ||
146 | } | ||
147 | catch (NotImplementedException) | ||
148 | { | ||
149 | return; | ||
150 | } | ||
151 | |||
152 | if (throttleData == null) | ||
153 | return; | ||
154 | |||
155 | if (throttleData.Length == 0) | ||
156 | return; | ||
157 | |||
158 | if (throttleData.Length != 28) | ||
159 | return; | ||
160 | |||
161 | byte[] adjData; | ||
162 | int pos = 0; | ||
163 | |||
164 | if (!BitConverter.IsLittleEndian) | ||
165 | { | ||
166 | byte[] newData = new byte[7 * 4]; | ||
167 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); | ||
168 | |||
169 | for (int i = 0; i < 7; i++) | ||
170 | Array.Reverse(newData, i * 4, 4); | ||
171 | |||
172 | adjData = newData; | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | adjData = throttleData; | ||
177 | } | ||
178 | |||
179 | // 0.125f converts from bits to bytes | ||
180 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
181 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
182 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
183 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
184 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
185 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
186 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
187 | // State is a subcategory of task that we allocate a percentage to | ||
188 | |||
189 | |||
190 | //int total = resend + land + wind + cloud + task + texture + asset; | ||
191 | |||
192 | byte[] data = new byte[7 * 4]; | ||
193 | int ii = 0; | ||
194 | |||
195 | Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4; | ||
196 | Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4; | ||
197 | Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4; | ||
198 | Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4; | ||
199 | Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4; | ||
200 | Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4; | ||
201 | Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4); | ||
202 | |||
203 | try | ||
204 | { | ||
205 | presence.ControllingClient.SetChildAgentThrottle(data); | ||
206 | } | ||
207 | catch (NotImplementedException) | ||
208 | { | ||
209 | return; | ||
210 | } | ||
211 | } | ||
212 | } | ||
213 | |||
214 | private void RegionLoadedDoWork(Scene scene) | ||
215 | { | ||
216 | /* | ||
217 | // For testing on a single instance | ||
218 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) | ||
219 | return; | ||
220 | // | ||
221 | */ | ||
222 | |||
223 | // Give each region a standard set of non-infinite borders | ||
224 | Border northBorder = new Border(); | ||
225 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
226 | northBorder.CrossDirection = Cardinals.N; | ||
227 | scene.NorthBorders[0] = northBorder; | ||
228 | |||
229 | Border southBorder = new Border(); | ||
230 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
231 | southBorder.CrossDirection = Cardinals.S; | ||
232 | scene.SouthBorders[0] = southBorder; | ||
233 | |||
234 | Border eastBorder = new Border(); | ||
235 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
236 | eastBorder.CrossDirection = Cardinals.E; | ||
237 | scene.EastBorders[0] = eastBorder; | ||
238 | |||
239 | Border westBorder = new Border(); | ||
240 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
241 | westBorder.CrossDirection = Cardinals.W; | ||
242 | scene.WestBorders[0] = westBorder; | ||
243 | |||
244 | RegionConnections newConn = new RegionConnections(); | ||
245 | newConn.ConnectedRegions = new List<RegionData>(); | ||
246 | newConn.RegionScene = scene; | ||
247 | newConn.RegionLandChannel = scene.LandChannel; | ||
248 | newConn.RegionId = scene.RegionInfo.originRegionID; | ||
249 | newConn.X = scene.RegionInfo.RegionLocX; | ||
250 | newConn.Y = scene.RegionInfo.RegionLocY; | ||
251 | newConn.XEnd = (int)Constants.RegionSize; | ||
252 | newConn.YEnd = (int)Constants.RegionSize; | ||
253 | |||
254 | lock (m_regions) | ||
255 | { | ||
256 | bool connectedYN = false; | ||
257 | |||
258 | foreach (RegionConnections rootConn in m_regions.Values) | ||
259 | { | ||
260 | #region commented | ||
261 | /* | ||
262 | // If we're one region over +x +y | ||
263 | //xxy | ||
264 | //xxx | ||
265 | //xxx | ||
266 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
267 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
268 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
269 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
270 | { | ||
271 | Vector3 offset = Vector3.Zero; | ||
272 | offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - | ||
273 | ((conn.X * (int) Constants.RegionSize))); | ||
274 | offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - | ||
275 | ((conn.Y * (int) Constants.RegionSize))); | ||
276 | |||
277 | Vector3 extents = Vector3.Zero; | ||
278 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
279 | extents.X = conn.XEnd + conn.XEnd; | ||
280 | |||
281 | m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", | ||
282 | conn.RegionScene.RegionInfo.RegionName, | ||
283 | regionConnections.RegionScene.RegionInfo.RegionName, | ||
284 | offset, extents); | ||
285 | |||
286 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
287 | |||
288 | connectedYN = true; | ||
289 | break; | ||
290 | } | ||
291 | */ | ||
292 | |||
293 | /* | ||
294 | //If we're one region over x +y | ||
295 | //xxx | ||
296 | //xxx | ||
297 | //xyx | ||
298 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
299 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
300 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
301 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
302 | { | ||
303 | Vector3 offset = Vector3.Zero; | ||
304 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
305 | ((conn.X * (int)Constants.RegionSize))); | ||
306 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
307 | ((conn.Y * (int)Constants.RegionSize))); | ||
308 | |||
309 | Vector3 extents = Vector3.Zero; | ||
310 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
311 | extents.X = conn.XEnd; | ||
312 | |||
313 | m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", | ||
314 | conn.RegionScene.RegionInfo.RegionName, | ||
315 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
316 | |||
317 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
318 | connectedYN = true; | ||
319 | break; | ||
320 | } | ||
321 | */ | ||
322 | |||
323 | /* | ||
324 | // If we're one region over -x +y | ||
325 | //xxx | ||
326 | //xxx | ||
327 | //yxx | ||
328 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
329 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
330 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
331 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
332 | { | ||
333 | Vector3 offset = Vector3.Zero; | ||
334 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
335 | ((conn.X * (int)Constants.RegionSize))); | ||
336 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
337 | ((conn.Y * (int)Constants.RegionSize))); | ||
338 | |||
339 | Vector3 extents = Vector3.Zero; | ||
340 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
341 | extents.X = conn.XEnd + conn.XEnd; | ||
342 | |||
343 | m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", | ||
344 | conn.RegionScene.RegionInfo.RegionName, | ||
345 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
346 | |||
347 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
348 | |||
349 | |||
350 | connectedYN = true; | ||
351 | break; | ||
352 | } | ||
353 | */ | ||
354 | |||
355 | /* | ||
356 | // If we're one region over -x y | ||
357 | //xxx | ||
358 | //yxx | ||
359 | //xxx | ||
360 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
361 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
362 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
363 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
364 | { | ||
365 | Vector3 offset = Vector3.Zero; | ||
366 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
367 | ((conn.X * (int)Constants.RegionSize))); | ||
368 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
369 | ((conn.Y * (int)Constants.RegionSize))); | ||
370 | |||
371 | Vector3 extents = Vector3.Zero; | ||
372 | extents.Y = regionConnections.YEnd; | ||
373 | extents.X = conn.XEnd + conn.XEnd; | ||
374 | |||
375 | m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", | ||
376 | conn.RegionScene.RegionInfo.RegionName, | ||
377 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
378 | |||
379 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
380 | |||
381 | connectedYN = true; | ||
382 | break; | ||
383 | } | ||
384 | */ | ||
385 | |||
386 | /* | ||
387 | // If we're one region over -x -y | ||
388 | //yxx | ||
389 | //xxx | ||
390 | //xxx | ||
391 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
392 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
393 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
394 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
395 | { | ||
396 | Vector3 offset = Vector3.Zero; | ||
397 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
398 | ((conn.X * (int)Constants.RegionSize))); | ||
399 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
400 | ((conn.Y * (int)Constants.RegionSize))); | ||
401 | |||
402 | Vector3 extents = Vector3.Zero; | ||
403 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
404 | extents.X = conn.XEnd + conn.XEnd; | ||
405 | |||
406 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
407 | conn.RegionScene.RegionInfo.RegionName, | ||
408 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
409 | |||
410 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
411 | |||
412 | connectedYN = true; | ||
413 | break; | ||
414 | } | ||
415 | */ | ||
416 | #endregion | ||
417 | |||
418 | // If we're one region over +x y | ||
419 | //xxx | ||
420 | //xxy | ||
421 | //xxx | ||
422 | |||
423 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) | ||
424 | { | ||
425 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); | ||
426 | break; | ||
427 | } | ||
428 | |||
429 | // If we're one region over x +y | ||
430 | //xyx | ||
431 | //xxx | ||
432 | //xxx | ||
433 | if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) | ||
434 | { | ||
435 | connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene); | ||
436 | break; | ||
437 | } | ||
438 | |||
439 | // If we're one region over +x +y | ||
440 | //xxy | ||
441 | //xxx | ||
442 | //xxx | ||
443 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) | ||
444 | { | ||
445 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene); | ||
446 | break; | ||
447 | |||
448 | } | ||
449 | } | ||
450 | |||
451 | // If !connectYN means that this region is a root region | ||
452 | if (!connectedYN) | ||
453 | { | ||
454 | DoWorkForRootRegion(newConn, scene); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
459 | AdjustLargeRegionBounds(); | ||
460 | } | ||
461 | |||
462 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) | ||
463 | { | ||
464 | Vector3 offset = Vector3.Zero; | ||
465 | offset.X = newConn.PosX - rootConn.PosX; | ||
466 | offset.Y = newConn.PosY - rootConn.PosY; | ||
467 | |||
468 | Vector3 extents = Vector3.Zero; | ||
469 | extents.Y = rootConn.YEnd; | ||
470 | extents.X = rootConn.XEnd + newConn.XEnd; | ||
471 | |||
472 | rootConn.UpdateExtents(extents); | ||
473 | |||
474 | m_log.DebugFormat( | ||
475 | "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}", | ||
476 | rootConn.RegionScene.RegionInfo.RegionName, | ||
477 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
478 | |||
479 | scene.BordersLocked = true; | ||
480 | rootConn.RegionScene.BordersLocked = true; | ||
481 | |||
482 | RegionData ConnectedRegion = new RegionData(); | ||
483 | ConnectedRegion.Offset = offset; | ||
484 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
485 | ConnectedRegion.RegionScene = scene; | ||
486 | rootConn.ConnectedRegions.Add(ConnectedRegion); | ||
487 | |||
488 | // Inform root region Physics about the extents of this region | ||
489 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
490 | |||
491 | // Inform Child region that it needs to forward it's terrain to the root region | ||
492 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
493 | |||
494 | // Extend the borders as appropriate | ||
495 | lock (rootConn.RegionScene.EastBorders) | ||
496 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
497 | |||
498 | lock (rootConn.RegionScene.NorthBorders) | ||
499 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
500 | |||
501 | lock (rootConn.RegionScene.SouthBorders) | ||
502 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
503 | |||
504 | lock (scene.WestBorders) | ||
505 | { | ||
506 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
507 | |||
508 | // Trigger auto teleport to root region | ||
509 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
510 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
511 | } | ||
512 | |||
513 | // Reset Terrain.. since terrain loads before we get here, we need to load | ||
514 | // it again so it loads in the root region | ||
515 | |||
516 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
517 | |||
518 | // Unlock borders | ||
519 | rootConn.RegionScene.BordersLocked = false; | ||
520 | scene.BordersLocked = false; | ||
521 | |||
522 | // Create a client event forwarder and add this region's events to the root region. | ||
523 | if (rootConn.ClientEventForwarder != null) | ||
524 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
525 | |||
526 | return true; | ||
527 | } | ||
528 | |||
529 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) | ||
530 | { | ||
531 | Vector3 offset = Vector3.Zero; | ||
532 | offset.X = newConn.PosX - rootConn.PosX; | ||
533 | offset.Y = newConn.PosY - rootConn.PosY; | ||
534 | |||
535 | Vector3 extents = Vector3.Zero; | ||
536 | extents.Y = newConn.YEnd + rootConn.YEnd; | ||
537 | extents.X = rootConn.XEnd; | ||
538 | rootConn.UpdateExtents(extents); | ||
539 | |||
540 | scene.BordersLocked = true; | ||
541 | rootConn.RegionScene.BordersLocked = true; | ||
542 | |||
543 | RegionData ConnectedRegion = new RegionData(); | ||
544 | ConnectedRegion.Offset = offset; | ||
545 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
546 | ConnectedRegion.RegionScene = scene; | ||
547 | rootConn.ConnectedRegions.Add(ConnectedRegion); | ||
548 | |||
549 | m_log.DebugFormat( | ||
550 | "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}", | ||
551 | rootConn.RegionScene.RegionInfo.RegionName, | ||
552 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
553 | |||
554 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
555 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
556 | |||
557 | lock (rootConn.RegionScene.NorthBorders) | ||
558 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
559 | |||
560 | lock (rootConn.RegionScene.EastBorders) | ||
561 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
562 | |||
563 | lock (rootConn.RegionScene.WestBorders) | ||
564 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
565 | |||
566 | lock (scene.SouthBorders) | ||
567 | { | ||
568 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
569 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
570 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
571 | } | ||
572 | |||
573 | // Reset Terrain.. since terrain normally loads first. | ||
574 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
575 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
576 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
577 | |||
578 | scene.BordersLocked = false; | ||
579 | rootConn.RegionScene.BordersLocked = false; | ||
580 | |||
581 | if (rootConn.ClientEventForwarder != null) | ||
582 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
583 | |||
584 | return true; | ||
585 | } | ||
586 | |||
587 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) | ||
588 | { | ||
589 | Vector3 offset = Vector3.Zero; | ||
590 | offset.X = newConn.PosX - rootConn.PosX; | ||
591 | offset.Y = newConn.PosY - rootConn.PosY; | ||
592 | |||
593 | Vector3 extents = Vector3.Zero; | ||
594 | |||
595 | // We do not want to inflate the extents for regions strictly to the NE of the root region, since this | ||
596 | // would double count regions strictly to the north and east that have already been added. | ||
597 | // extents.Y = regionConnections.YEnd + conn.YEnd; | ||
598 | // extents.X = regionConnections.XEnd + conn.XEnd; | ||
599 | // conn.UpdateExtents(extents); | ||
600 | |||
601 | extents.Y = rootConn.YEnd; | ||
602 | extents.X = rootConn.XEnd; | ||
603 | |||
604 | scene.BordersLocked = true; | ||
605 | rootConn.RegionScene.BordersLocked = true; | ||
606 | |||
607 | RegionData ConnectedRegion = new RegionData(); | ||
608 | ConnectedRegion.Offset = offset; | ||
609 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
610 | ConnectedRegion.RegionScene = scene; | ||
611 | |||
612 | rootConn.ConnectedRegions.Add(ConnectedRegion); | ||
613 | |||
614 | m_log.DebugFormat( | ||
615 | "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}", | ||
616 | rootConn.RegionScene.RegionInfo.RegionName, | ||
617 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | ||
618 | |||
619 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
620 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
621 | |||
622 | lock (rootConn.RegionScene.NorthBorders) | ||
623 | { | ||
624 | if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2) | ||
625 | { | ||
626 | //compound border | ||
627 | // already locked above | ||
628 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
629 | |||
630 | lock (rootConn.RegionScene.EastBorders) | ||
631 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
632 | |||
633 | lock (rootConn.RegionScene.WestBorders) | ||
634 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
635 | } | ||
636 | } | ||
637 | |||
638 | lock (scene.SouthBorders) | ||
639 | { | ||
640 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
641 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
642 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
643 | } | ||
644 | |||
645 | lock (rootConn.RegionScene.EastBorders) | ||
646 | { | ||
647 | if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | ||
648 | { | ||
649 | |||
650 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
651 | |||
652 | lock (rootConn.RegionScene.NorthBorders) | ||
653 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
654 | |||
655 | lock (rootConn.RegionScene.SouthBorders) | ||
656 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
657 | } | ||
658 | } | ||
659 | |||
660 | lock (scene.WestBorders) | ||
661 | { | ||
662 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
663 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
664 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
665 | } | ||
666 | |||
667 | /* | ||
668 | else | ||
669 | { | ||
670 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
671 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
672 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
673 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | ||
674 | } | ||
675 | */ | ||
676 | |||
677 | |||
678 | // Reset Terrain.. since terrain normally loads first. | ||
679 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
680 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
681 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
682 | scene.BordersLocked = false; | ||
683 | rootConn.RegionScene.BordersLocked = false; | ||
684 | |||
685 | if (rootConn.ClientEventForwarder != null) | ||
686 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
687 | |||
688 | return true; | ||
689 | |||
690 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | ||
691 | } | ||
692 | |||
693 | private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) | ||
694 | { | ||
695 | m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName); | ||
696 | |||
697 | RegionData rdata = new RegionData(); | ||
698 | rdata.Offset = Vector3.Zero; | ||
699 | rdata.RegionId = scene.RegionInfo.originRegionID; | ||
700 | rdata.RegionScene = scene; | ||
701 | // save it's land channel | ||
702 | rootConn.RegionLandChannel = scene.LandChannel; | ||
703 | |||
704 | // Substitue our landchannel | ||
705 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | ||
706 | rootConn.ConnectedRegions); | ||
707 | |||
708 | scene.LandChannel = lnd; | ||
709 | |||
710 | // Forward the permissions modules of each of the connected regions to the root region | ||
711 | lock (m_regions) | ||
712 | { | ||
713 | foreach (RegionData r in rootConn.ConnectedRegions) | ||
714 | { | ||
715 | ForwardPermissionRequests(rootConn, r.RegionScene); | ||
716 | } | ||
717 | |||
718 | // Create the root region's Client Event Forwarder | ||
719 | rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); | ||
720 | |||
721 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
722 | scene.EventManager.OnNewPresence += SetCoarseLocationDelegate; | ||
723 | |||
724 | // Adds this root region to a dictionary of regions that are connectable | ||
725 | m_regions.Add(scene.RegionInfo.originRegionID, rootConn); | ||
726 | } | ||
727 | } | ||
728 | |||
729 | private void SetCoarseLocationDelegate(ScenePresence presence) | ||
730 | { | ||
731 | presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates); | ||
732 | } | ||
733 | |||
734 | // This delegate was refactored for non-combined regions. | ||
735 | // This combined region version will not use the pre-compiled lists of locations and ids | ||
736 | private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | ||
737 | { | ||
738 | RegionConnections connectiondata = null; | ||
739 | lock (m_regions) | ||
740 | { | ||
741 | if (m_regions.ContainsKey(sceneId)) | ||
742 | connectiondata = m_regions[sceneId]; | ||
743 | else | ||
744 | return; | ||
745 | } | ||
746 | |||
747 | List<Vector3> CoarseLocations = new List<Vector3>(); | ||
748 | List<UUID> AvatarUUIDs = new List<UUID>(); | ||
749 | |||
750 | connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
751 | { | ||
752 | if (sp.UUID != presence.UUID) | ||
753 | { | ||
754 | CoarseLocations.Add(sp.AbsolutePosition); | ||
755 | AvatarUUIDs.Add(sp.UUID); | ||
756 | } | ||
757 | }); | ||
758 | |||
759 | DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | ||
760 | } | ||
761 | |||
762 | private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids, | ||
763 | RegionConnections connectiondata, ScenePresence rootPresence) | ||
764 | { | ||
765 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); | ||
766 | //List<IClientAPI> clients = new List<IClientAPI>(); | ||
767 | Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>(); | ||
768 | |||
769 | // Root Region entry | ||
770 | RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct(); | ||
771 | rootupdatedata.Locations = new List<Vector3>(); | ||
772 | rootupdatedata.Uuids = new List<UUID>(); | ||
773 | rootupdatedata.Offset = Vector2.Zero; | ||
774 | |||
775 | rootupdatedata.UserAPI = rootPresence.ControllingClient; | ||
776 | |||
777 | if (rootupdatedata.UserAPI != null) | ||
778 | updates.Add(Vector2.Zero, rootupdatedata); | ||
779 | |||
780 | //Each Region needs an entry or we will end up with dead minimap dots | ||
781 | foreach (RegionData regiondata in rdata) | ||
782 | { | ||
783 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); | ||
784 | RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); | ||
785 | updatedata.Locations = new List<Vector3>(); | ||
786 | updatedata.Uuids = new List<UUID>(); | ||
787 | updatedata.Offset = offset; | ||
788 | |||
789 | if (offset == Vector2.Zero) | ||
790 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
791 | else | ||
792 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
793 | |||
794 | if (updatedata.UserAPI != null) | ||
795 | updates.Add(offset, updatedata); | ||
796 | } | ||
797 | |||
798 | // go over the locations and assign them to an IClientAPI | ||
799 | for (int i = 0; i < locations.Count; i++) | ||
800 | //{locations[i]/(int) Constants.RegionSize; | ||
801 | { | ||
802 | Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, | ||
803 | (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); | ||
804 | Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, | ||
805 | pPosition.Y*(int) Constants.RegionSize); | ||
806 | |||
807 | if (!updates.ContainsKey(offset)) | ||
808 | { | ||
809 | // This shouldn't happen | ||
810 | RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); | ||
811 | updatedata.Locations = new List<Vector3>(); | ||
812 | updatedata.Uuids = new List<UUID>(); | ||
813 | updatedata.Offset = offset; | ||
814 | |||
815 | if (offset == Vector2.Zero) | ||
816 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
817 | else | ||
818 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
819 | |||
820 | updates.Add(offset,updatedata); | ||
821 | } | ||
822 | |||
823 | updates[offset].Locations.Add(locations[i]); | ||
824 | updates[offset].Uuids.Add(uuids[i]); | ||
825 | } | ||
826 | |||
827 | // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is | ||
828 | foreach (Vector2 offset in updates.Keys) | ||
829 | { | ||
830 | if (updates[offset].UserAPI != null) | ||
831 | { | ||
832 | updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); | ||
833 | } | ||
834 | } | ||
835 | } | ||
836 | |||
837 | /// <summary> | ||
838 | /// Locates a the Client of a particular region in an Array of RegionData based on offset | ||
839 | /// </summary> | ||
840 | /// <param name="offset"></param> | ||
841 | /// <param name="uUID"></param> | ||
842 | /// <param name="rdata"></param> | ||
843 | /// <returns>IClientAPI or null</returns> | ||
844 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) | ||
845 | { | ||
846 | IClientAPI returnclient = null; | ||
847 | foreach (RegionData r in rdata) | ||
848 | { | ||
849 | if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) | ||
850 | { | ||
851 | return r.RegionScene.SceneGraph.GetControllingClient(uUID); | ||
852 | } | ||
853 | } | ||
854 | |||
855 | return returnclient; | ||
856 | } | ||
857 | |||
858 | public void PostInitialise() | ||
859 | { | ||
860 | } | ||
861 | |||
862 | // /// <summary> | ||
863 | // /// TODO: | ||
864 | // /// </summary> | ||
865 | // /// <param name="rdata"></param> | ||
866 | // public void UnCombineRegion(RegionData rdata) | ||
867 | // { | ||
868 | // lock (m_regions) | ||
869 | // { | ||
870 | // if (m_regions.ContainsKey(rdata.RegionId)) | ||
871 | // { | ||
872 | // // uncombine root region and virtual regions | ||
873 | // } | ||
874 | // else | ||
875 | // { | ||
876 | // foreach (RegionConnections r in m_regions.Values) | ||
877 | // { | ||
878 | // foreach (RegionData rd in r.ConnectedRegions) | ||
879 | // { | ||
880 | // if (rd.RegionId == rdata.RegionId) | ||
881 | // { | ||
882 | // // uncombine virtual region | ||
883 | // } | ||
884 | // } | ||
885 | // } | ||
886 | // } | ||
887 | // } | ||
888 | // } | ||
889 | |||
890 | // Create a set of infinite borders around the whole aabb of the combined island. | ||
891 | private void AdjustLargeRegionBounds() | ||
892 | { | ||
893 | lock (m_regions) | ||
894 | { | ||
895 | foreach (RegionConnections rconn in m_regions.Values) | ||
896 | { | ||
897 | Vector3 offset = Vector3.Zero; | ||
898 | rconn.RegionScene.BordersLocked = true; | ||
899 | foreach (RegionData rdata in rconn.ConnectedRegions) | ||
900 | { | ||
901 | if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; | ||
902 | if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; | ||
903 | } | ||
904 | |||
905 | lock (rconn.RegionScene.NorthBorders) | ||
906 | { | ||
907 | Border northBorder = null; | ||
908 | // If we don't already have an infinite border, create one. | ||
909 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | ||
910 | { | ||
911 | northBorder = new Border(); | ||
912 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
913 | } | ||
914 | |||
915 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | ||
916 | offset.Y + (int) Constants.RegionSize); //<--- | ||
917 | northBorder.CrossDirection = Cardinals.N; | ||
918 | } | ||
919 | |||
920 | lock (rconn.RegionScene.SouthBorders) | ||
921 | { | ||
922 | Border southBorder = null; | ||
923 | // If we don't already have an infinite border, create one. | ||
924 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | ||
925 | { | ||
926 | southBorder = new Border(); | ||
927 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
928 | } | ||
929 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
930 | southBorder.CrossDirection = Cardinals.S; | ||
931 | } | ||
932 | |||
933 | lock (rconn.RegionScene.EastBorders) | ||
934 | { | ||
935 | Border eastBorder = null; | ||
936 | // If we don't already have an infinite border, create one. | ||
937 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | ||
938 | { | ||
939 | eastBorder = new Border(); | ||
940 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
941 | } | ||
942 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); | ||
943 | //<--- | ||
944 | eastBorder.CrossDirection = Cardinals.E; | ||
945 | } | ||
946 | |||
947 | lock (rconn.RegionScene.WestBorders) | ||
948 | { | ||
949 | Border westBorder = null; | ||
950 | // If we don't already have an infinite border, create one. | ||
951 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | ||
952 | { | ||
953 | westBorder = new Border(); | ||
954 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
955 | |||
956 | } | ||
957 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
958 | westBorder.CrossDirection = Cardinals.W; | ||
959 | } | ||
960 | |||
961 | rconn.RegionScene.BordersLocked = false; | ||
962 | } | ||
963 | } | ||
964 | } | ||
965 | |||
966 | /// <summary> | ||
967 | /// Try and get an Infinite border out of a listT of borders | ||
968 | /// </summary> | ||
969 | /// <param name="borders"></param> | ||
970 | /// <param name="oborder"></param> | ||
971 | /// <returns></returns> | ||
972 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | ||
973 | { | ||
974 | // Warning! Should be locked before getting here! | ||
975 | foreach (Border b in borders) | ||
976 | { | ||
977 | if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) | ||
978 | { | ||
979 | oborder = b; | ||
980 | return true; | ||
981 | } | ||
982 | } | ||
983 | |||
984 | oborder = null; | ||
985 | return false; | ||
986 | } | ||
987 | |||
988 | public RegionData GetRegionFromPosition(Vector3 pPosition) | ||
989 | { | ||
990 | pPosition = pPosition/(int) Constants.RegionSize; | ||
991 | int OffsetX = (int) pPosition.X; | ||
992 | int OffsetY = (int) pPosition.Y; | ||
993 | |||
994 | lock (m_regions) | ||
995 | { | ||
996 | foreach (RegionConnections regConn in m_regions.Values) | ||
997 | { | ||
998 | foreach (RegionData reg in regConn.ConnectedRegions) | ||
999 | { | ||
1000 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
1001 | return reg; | ||
1002 | } | ||
1003 | } | ||
1004 | } | ||
1005 | |||
1006 | return new RegionData(); | ||
1007 | } | ||
1008 | |||
1009 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) | ||
1010 | { | ||
1011 | if (BigRegion.PermissionModule == null) | ||
1012 | BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); | ||
1013 | |||
1014 | VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; | ||
1015 | VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; | ||
1016 | VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; | ||
1017 | VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; | ||
1018 | VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; | ||
1019 | VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; | ||
1020 | VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; | ||
1021 | VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; | ||
1022 | VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; | ||
1023 | VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; | ||
1024 | VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED | ||
1025 | VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED | ||
1026 | VirtualRegion.Permissions.OnEditParcelProperties += BigRegion.PermissionModule.CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED | ||
1027 | VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; | ||
1028 | VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED | ||
1029 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED | ||
1030 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED | ||
1031 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; | ||
1032 | VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED | ||
1033 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED | ||
1034 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; | ||
1035 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED | ||
1036 | VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; | ||
1037 | VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; | ||
1038 | VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; | ||
1039 | VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; | ||
1040 | VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; | ||
1041 | VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED | ||
1042 | VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED | ||
1043 | VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED | ||
1044 | VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED | ||
1045 | VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED | ||
1046 | VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED | ||
1047 | VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED | ||
1048 | VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE | ||
1049 | VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED | ||
1050 | VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED | ||
1051 | VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED | ||
1052 | VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; | ||
1053 | VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED | ||
1054 | VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED | ||
1055 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED | ||
1056 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED | ||
1057 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED | ||
1058 | } | ||
1059 | |||
1060 | #region console commands | ||
1061 | |||
1062 | public void FixPhantoms(string module, string[] cmdparams) | ||
1063 | { | ||
1064 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); | ||
1065 | |||
1066 | foreach (Scene s in scenes) | ||
1067 | { | ||
1068 | MainConsole.Instance.OutputFormat("Fixing phantoms for {0}", s.RegionInfo.RegionName); | ||
1069 | |||
1070 | s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition); | ||
1071 | } | ||
1072 | } | ||
1073 | |||
1074 | #endregion | ||
1075 | } | ||
1076 | } | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs deleted file mode 100644 index 7c662c9..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs +++ /dev/null | |||
@@ -1,270 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.RegionCombinerModule | ||
36 | { | ||
37 | public class RegionCombinerPermissionModule | ||
38 | { | ||
39 | private Scene m_rootScene; | ||
40 | |||
41 | public RegionCombinerPermissionModule(Scene RootScene) | ||
42 | { | ||
43 | m_rootScene = RootScene; | ||
44 | } | ||
45 | |||
46 | #region Permission Override | ||
47 | |||
48 | public bool BypassPermissions() | ||
49 | { | ||
50 | return m_rootScene.Permissions.BypassPermissions(); | ||
51 | } | ||
52 | |||
53 | public void SetBypassPermissions(bool value) | ||
54 | { | ||
55 | m_rootScene.Permissions.SetBypassPermissions(value); | ||
56 | } | ||
57 | |||
58 | public bool PropagatePermissions() | ||
59 | { | ||
60 | return m_rootScene.Permissions.PropagatePermissions(); | ||
61 | } | ||
62 | |||
63 | public uint GenerateClientFlags(UUID userid, UUID objectidid) | ||
64 | { | ||
65 | return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); | ||
66 | } | ||
67 | |||
68 | public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) | ||
69 | { | ||
70 | return m_rootScene.Permissions.CanAbandonParcel(user,parcel); | ||
71 | } | ||
72 | |||
73 | public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) | ||
74 | { | ||
75 | return m_rootScene.Permissions.CanReclaimParcel(user, parcel); | ||
76 | } | ||
77 | |||
78 | public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) | ||
79 | { | ||
80 | return m_rootScene.Permissions.CanDeedParcel(user, parcel); | ||
81 | } | ||
82 | |||
83 | public bool CanDeedObject(UUID user, UUID @group, Scene scene) | ||
84 | { | ||
85 | return m_rootScene.Permissions.CanDeedObject(user,@group); | ||
86 | } | ||
87 | |||
88 | public bool IsGod(UUID user, Scene requestfromscene) | ||
89 | { | ||
90 | return m_rootScene.Permissions.IsGod(user); | ||
91 | } | ||
92 | |||
93 | public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) | ||
94 | { | ||
95 | return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); | ||
96 | } | ||
97 | |||
98 | public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) | ||
99 | { | ||
100 | return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); | ||
101 | } | ||
102 | |||
103 | public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) | ||
104 | { | ||
105 | return m_rootScene.Permissions.CanEditObject(objectid, editorid); | ||
106 | } | ||
107 | |||
108 | public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene) | ||
109 | { | ||
110 | return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g); | ||
111 | } | ||
112 | |||
113 | public bool CanInstantMessage(UUID user, UUID target, Scene startscene) | ||
114 | { | ||
115 | return m_rootScene.Permissions.CanInstantMessage(user, target); | ||
116 | } | ||
117 | |||
118 | public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) | ||
119 | { | ||
120 | return m_rootScene.Permissions.CanInventoryTransfer(user, target); | ||
121 | } | ||
122 | |||
123 | public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) | ||
124 | { | ||
125 | return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); | ||
126 | } | ||
127 | |||
128 | public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) | ||
129 | { | ||
130 | return m_rootScene.Permissions.CanMoveObject(objectid, moverid); | ||
131 | } | ||
132 | |||
133 | public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) | ||
134 | { | ||
135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); | ||
136 | } | ||
137 | |||
138 | public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) | ||
139 | { | ||
140 | return m_rootScene.Permissions.CanReturnObjects(land, user, objects); | ||
141 | } | ||
142 | |||
143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) | ||
144 | { | ||
145 | return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); | ||
146 | } | ||
147 | |||
148 | public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) | ||
149 | { | ||
150 | return m_rootScene.Permissions.CanRunConsoleCommand(user); | ||
151 | } | ||
152 | |||
153 | public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
154 | { | ||
155 | return m_rootScene.Permissions.CanRunScript(script, objectid, user); | ||
156 | } | ||
157 | |||
158 | public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) | ||
159 | { | ||
160 | return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); | ||
161 | } | ||
162 | |||
163 | public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | ||
164 | { | ||
165 | return m_rootScene.Permissions.CanSellParcel(user, parcel); | ||
166 | } | ||
167 | |||
168 | public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) | ||
169 | { | ||
170 | return m_rootScene.Permissions.CanTakeObject(objectid, stealer); | ||
171 | } | ||
172 | |||
173 | public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) | ||
174 | { | ||
175 | return m_rootScene.Permissions.CanTakeObject(objectid, userid); | ||
176 | } | ||
177 | |||
178 | public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) | ||
179 | { | ||
180 | return m_rootScene.Permissions.CanTerraformLand(user, position); | ||
181 | } | ||
182 | |||
183 | public bool CanLinkObject(UUID user, UUID objectid) | ||
184 | { | ||
185 | return m_rootScene.Permissions.CanLinkObject(user, objectid); | ||
186 | } | ||
187 | |||
188 | public bool CanDelinkObject(UUID user, UUID objectid) | ||
189 | { | ||
190 | return m_rootScene.Permissions.CanDelinkObject(user, objectid); | ||
191 | } | ||
192 | |||
193 | public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) | ||
194 | { | ||
195 | return m_rootScene.Permissions.CanBuyLand(user, parcel); | ||
196 | } | ||
197 | |||
198 | public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) | ||
199 | { | ||
200 | return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); | ||
201 | } | ||
202 | |||
203 | public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
204 | { | ||
205 | return m_rootScene.Permissions.CanViewScript(script, objectid, user); | ||
206 | } | ||
207 | |||
208 | public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) | ||
209 | { | ||
210 | return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); | ||
211 | } | ||
212 | |||
213 | public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
214 | { | ||
215 | return m_rootScene.Permissions.CanEditScript(script, objectid, user); | ||
216 | } | ||
217 | |||
218 | public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) | ||
219 | { | ||
220 | return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); | ||
221 | } | ||
222 | |||
223 | public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) | ||
224 | { | ||
225 | return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); | ||
226 | } | ||
227 | |||
228 | public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
229 | { | ||
230 | return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); | ||
231 | } | ||
232 | |||
233 | public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
234 | { | ||
235 | return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); | ||
236 | } | ||
237 | |||
238 | public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) | ||
239 | { | ||
240 | return m_rootScene.Permissions.CanResetScript(prim, script, user); | ||
241 | } | ||
242 | |||
243 | public bool CanCreateUserInventory(int invtype, UUID userid) | ||
244 | { | ||
245 | return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); | ||
246 | } | ||
247 | |||
248 | public bool CanCopyUserInventory(UUID itemid, UUID userid) | ||
249 | { | ||
250 | return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); | ||
251 | } | ||
252 | |||
253 | public bool CanEditUserInventory(UUID itemid, UUID userid) | ||
254 | { | ||
255 | return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); | ||
256 | } | ||
257 | |||
258 | public bool CanDeleteUserInventory(UUID itemid, UUID userid) | ||
259 | { | ||
260 | return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); | ||
261 | } | ||
262 | |||
263 | public bool CanTeleport(UUID userid, Scene scene) | ||
264 | { | ||
265 | return m_rootScene.Permissions.CanTeleport(userid); | ||
266 | } | ||
267 | |||
268 | #endregion | ||
269 | } | ||
270 | } | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs deleted file mode 100644 index fba51d2..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ /dev/null | |||
@@ -1,94 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.RegionCombinerModule | ||
36 | { | ||
37 | public class RegionConnections | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Root Region ID | ||
41 | /// </summary> | ||
42 | public UUID RegionId; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Root Region Scene | ||
46 | /// </summary> | ||
47 | public Scene RegionScene; | ||
48 | |||
49 | /// <summary> | ||
50 | /// LargeLandChannel for combined region | ||
51 | /// </summary> | ||
52 | public ILandChannel RegionLandChannel; | ||
53 | |||
54 | /// <summary> | ||
55 | /// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block). | ||
56 | /// </summary> | ||
57 | public uint X; | ||
58 | |||
59 | /// <summary> | ||
60 | /// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block). | ||
61 | /// </summary> | ||
62 | public uint Y; | ||
63 | |||
64 | /// <summary> | ||
65 | /// The X meters position of this connection. | ||
66 | /// </summary> | ||
67 | public uint PosX { get { return X * Constants.RegionSize; } } | ||
68 | |||
69 | /// <summary> | ||
70 | /// The Y meters co-ordinate of this connection. | ||
71 | /// </summary> | ||
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | ||
73 | |||
74 | /// <summary> | ||
75 | /// The size of the megaregion in meters. | ||
76 | /// </summary> | ||
77 | public uint XEnd; | ||
78 | |||
79 | /// <summary> | ||
80 | /// The size of the megaregion in meters. | ||
81 | /// </summary> | ||
82 | public uint YEnd; | ||
83 | |||
84 | public List<RegionData> ConnectedRegions; | ||
85 | public RegionCombinerPermissionModule PermissionModule; | ||
86 | public RegionCombinerClientEventForwarder ClientEventForwarder; | ||
87 | |||
88 | public void UpdateExtents(Vector3 extents) | ||
89 | { | ||
90 | XEnd = (uint)extents.X; | ||
91 | YEnd = (uint)extents.Y; | ||
92 | } | ||
93 | } | ||
94 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs deleted file mode 100644 index 224ac99..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs +++ /dev/null | |||
@@ -1,43 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.RegionCombinerModule | ||
34 | { | ||
35 | |||
36 | struct RegionCoarseLocationStruct | ||
37 | { | ||
38 | public List<Vector3> Locations; | ||
39 | public List<UUID> Uuids; | ||
40 | public IClientAPI UserAPI; | ||
41 | public Vector2 Offset; | ||
42 | } | ||
43 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionData.cs b/OpenSim/Region/RegionCombinerModule/RegionData.cs deleted file mode 100644 index bd0e398..0000000 --- a/OpenSim/Region/RegionCombinerModule/RegionData.cs +++ /dev/null | |||
@@ -1,39 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.RegionCombinerModule | ||
32 | { | ||
33 | public class RegionData | ||
34 | { | ||
35 | public UUID RegionId; | ||
36 | public Scene RegionScene; | ||
37 | public Vector3 Offset; | ||
38 | } | ||
39 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml deleted file mode 100644 index 13cb8b6..0000000 --- a/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml +++ /dev/null | |||
@@ -1,14 +0,0 @@ | |||
1 | <Addin id="OpenSim.RegionModules.RegionCombinerModule" version="0.3"> | ||
2 | <Runtime> | ||
3 | <Import assembly="OpenSim.Region.RegionCombinerModule.dll"/> | ||
4 | </Runtime> | ||
5 | |||
6 | <Dependencies> | ||
7 | <Addin id="OpenSim" version="0.5" /> | ||
8 | </Dependencies> | ||
9 | |||
10 | <Extension path = "/OpenSim/RegionModules"> | ||
11 | <RegionModule id="RegionCombinerModule" type="OpenSim.Region.RegionCombinerModule.RegionCombinerModule" /> | ||
12 | </Extension> | ||
13 | |||
14 | </Addin> | ||